Controllable 3D Face Generation with Conditional Style Code Diffusion
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Abstract (arXiv)
Generating photorealistic 3D faces from given conditions is a challenging task. Existing methods often rely on time-consuming one-by-one optimization approaches, which are not efficient for modeling the same distribution content, e.g., faces. Additionally, an ideal controllable 3D face generation model should consider both facial attributes and expressions. Thus we propose a novel approach called TEx-Face(TExt & Expression-to-Face) that addresses these challenges by dividing the task into three components, i.e., 3D GAN Inversion, Conditional Style Code Diffusion, and 3D Face Decoding. For 3D GAN inversion, we introduce two methods which aim to enhance the representation of style codes and alleviate 3D inconsistencies. Furthermore, we design a style code denoiser to incorporate multiple conditions into the style code and propose a data augmentation strategy to address the issue of insufficient paired visual-language data. Extensive experiments conducted on FFHQ, CelebA-HQ, and CelebA-Dialog demonstrate the promising performance of our TEx-Face in achieving the efficient and controllable generation of photorealistic 3D faces. The code will be available at https://github.com/sxl142/TEx-Face.
Key facts. Cited by 9 papers in the map (data through 14 Oct 2026). Builds on 43 of its 55 references that are in the map. First posted on arXiv 21 Dec 2023.
Builds on
43 of 55 references.
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31 more
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Citing papers per year: 2024: 7; 2025: 2.
9 papers.
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- 2024Revealing Directions for Text-guided 3D Face Editingcited by 2
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