mlsanityData to 7 Oct 2026

MemoNav: Working Memory Model for Visual Navigation

arXiv 2402.19161 ↗First posted 29 Feb 2024cs.CV cs.AI cs.ROcited by 13

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Abstract (arXiv)

Image-goal navigation is a challenging task that requires an agent to navigate to a goal indicated by an image in unfamiliar environments. Existing methods utilizing diverse scene memories suffer from inefficient exploration since they use all historical observations for decision-making without considering the goal-relevant fraction. To address this limitation, we present MemoNav, a novel memory model for image-goal navigation, which utilizes a working memory-inspired pipeline to improve navigation performance. Specifically, we employ three types of navigation memory. The node features on a map are stored in the short-term memory (STM), as these features are dynamically updated. A forgetting module then retains the informative STM fraction to increase efficiency. We also introduce long-term memory (LTM) to learn global scene representations by progressively aggregating STM features. Subsequently, a graph attention module encodes the retained STM and the LTM to generate working memory (WM) which contains the scene features essential for efficient navigation. The synergy among these three memory types boosts navigation performance by enabling the agent to learn and leverage goal-relevant scene features within a topological map. Our evaluation on multi-goal tasks demonstrates that MemoNav significantly outperforms previous methods across all difficulty levels in both Gibson and Matterport3D scenes. Qualitative results further illustrate that MemoNav plans more efficient routes.

Key facts. Cited by 13 papers in the map (data through 7 Oct 2026). Builds on 32 of its 46 references that are in the map. First posted on arXiv 29 Feb 2024.

Builds on

32 of 46 references.

References · 32

  1. 2017Attention Is All You Needcited by 59,932
  2. 2017Proximal Policy Optimization Algorithmscited by 14,441
  3. 2020Longformer: The Long-Document Transformercited by 3,362
  4. 2017Matterport3D: Learning from RGB-D Data in Indoor Environmentscited by 1,354
  5. 2019Habitat: A Platform for Embodied AI Researchcited by 1,163
  6. 2021How Attentive are Graph Attention Networks?cited by 818
  7. 2018On Evaluation of Embodied Navigation Agentscited by 526
  8. 2018Gibson Env: Real-World Perception for Embodied Agentscited by 477
  9. 2016Target-driven Visual Navigation in Indoor Scenes using Deep Reinforcement Learningcited by 351
  10. 2020Learning to Explore using Active Neural SLAMcited by 308
  11. 2020A Recurrent Vision-and-Language BERT for Navigationcited by 300
  12. 2018Semi-parametric Topological Memory for Navigationcited by 203
20 more
  1. 2020Neural Topological SLAM for Visual Navigationcited by 193
  2. 2022ZSON: Zero-Shot Object-Goal Navigation using Multimodal Goal Embeddingscited by 177
  3. 2021Episodic Transformer for Vision-and-Language Navigationcited by 155
  4. 2020Topological Planning with Transformers for Vision-and-Language Navigationcited by 115
  5. 2019Learning Exploration Policies for Navigationcited by 113
  6. 2019Scene Memory Transformer for Embodied Agents in Long-Horizon Taskscited by 106
  7. 2020MultiON: Benchmarking Semantic Map Memory using Multi-Object Navigationcited by 95
  8. 2017Neural Map: Structured Memory for Deep Reinforcement Learningcited by 88
  9. 2022Offline Visual Representation Learning for Embodied Navigationcited by 74
  10. 2022Zero Experience Required: Plug & Play Modular Transfer Learning for Semantic Visual Navigationcited by 66
  11. 2021Memory-Augmented Reinforcement Learning for Image-Goal Navigationcited by 64
  12. 2021No RL, No Simulation: Learning to Navigate without Navigatingcited by 63
  13. 2021Curious Representation Learning for Embodied Intelligencecited by 43
  14. 2022Topological Semantic Graph Memory for Image-Goal Navigationcited by 43
  15. 2021Towards mental time travel: a hierarchical memory for reinforcement learning agentscited by 38
  16. 2021Not All Memories are Created Equal: Learning to Forget by Expiringcited by 32
  17. 2020Learning to plan with uncertain topological mapscited by 29
  18. 2022Last-Mile Embodied Visual Navigationcited by 25
  19. 2019Working Memory Graphscited by 23
  20. 2020Rapid Task-Solving in Novel Environmentscited by 23

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Citing papers per year: 2024: 1; 2025: 5; 2026: 7.

13 papers.

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