Pose Refinement Graph Convolutional Network for Skeleton-based Action Recognition
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Abstract (arXiv)
With the advances in capturing 2D or 3D skeleton data, skeleton-based action recognition has received an increasing interest over the last years. As skeleton data is commonly represented by graphs, graph convolutional networks have been proposed for this task. While current graph convolutional networks accurately recognize actions, they are too expensive for robotics applications where limited computational resources are available. In this paper, we therefore propose a highly efficient graph convolutional network that addresses the limitations of previous works. This is achieved by a parallel structure that gradually fuses motion and spatial information and by reducing the temporal resolution as early as possible. Furthermore, we explicitly address the issue that human poses can contain errors. To this end, the network first refines the poses before they are further processed to recognize the action. We therefore call the network Pose Refinement Graph Convolutional Network. Compared to other graph convolutional networks, our network requires 86%-93% less parameters and reduces the floating point operations by 89%-96% while achieving a comparable accuracy. It therefore provides a much better trade-off between accuracy, memory footprint and processing time, which makes it suitable for robotics applications.
Key facts. Cited by 7 papers in the map (data through 14 Oct 2026). First posted on arXiv 14 Oct 2020.
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Citing papers per year: 2021: 1; 2022: 2; 2023: 0; 2024: 2; 2025: 2.
7 papers.
- 2021Spatial-Temporal Transformer for Dynamic Scene Graph Generationcited by 96
- 2022Continuous Human Action Recognition for Human-Machine Interaction: A Reviewcited by 10
- 20253D Skeleton-Based Action Recognition: A Reviewcited by 6
- 2024Situational Scene Graph for Structured Human-centric Situation Understandingcited by 4
- 2025Future-Aware Interaction Network For Motion Forecastingcited by 4
- 2024Enhancing Action Recognition from Low-Quality Skeleton Data via Part-Level Knowledge Distillationcited by 2
- 2022Pose-Guided Graph Convolutional Networks for Skeleton-Based Action Recognitioncited by 1
- 20253D Skeleton-Based Action Recognition: A Review1 Jun 2025
- 2025Future-Aware Interaction Network For Motion Forecasting9 Mar 2025
- 2024Situational Scene Graph for Structured Human-centric Situation Understanding30 Oct 2024
- 2024Enhancing Action Recognition from Low-Quality Skeleton Data via Part-Level Knowledge Distillation28 Apr 2024
- 2022Pose-Guided Graph Convolutional Networks for Skeleton-Based Action Recognition10 Oct 2022
- 2022Continuous Human Action Recognition for Human-Machine Interaction: A Review26 Feb 2022
- 2021Spatial-Temporal Transformer for Dynamic Scene Graph Generation26 Jul 2021