Adaptive Tracking of a Single-Rigid-Body Character in Various Environments
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Abstract (arXiv)
Since the introduction of DeepMimic [Peng et al. 2018], subsequent research has focused on expanding the repertoire of simulated motions across various scenarios. In this study, we propose an alternative approach for this goal, a deep reinforcement learning method based on the simulation of a single-rigid-body character. Using the centroidal dynamics model (CDM) to express the full-body character as a single rigid body (SRB) and training a policy to track a reference motion, we can obtain a policy that is capable of adapting to various unobserved environmental changes and controller transitions without requiring any additional learning. Due to the reduced dimension of state and action space, the learning process is sample-efficient. The final full-body motion is kinematically generated in a physically plausible way, based on the state of the simulated SRB character. The SRB simulation is formulated as a quadratic programming (QP) problem, and the policy outputs an action that allows the SRB character to follow the reference motion. We demonstrate that our policy, efficiently trained within 30 minutes on an ultraportable laptop, has the ability to cope with environments that have not been experienced during learning, such as running on uneven terrain or pushing a box, and transitions between learned policies, without any additional learning.
Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 12 of its 55 references that are in the map. First posted on arXiv 14 Aug 2023.
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References · 12
- 2016OpenAI Gymcited by 1,736
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- 2016Benchmarking Deep Reinforcement Learning for Continuous Controlcited by 371
- 2021Character Controllers Using Motion VAEscited by 184
- 2018DeepMimic: Example-Guided Deep Reinforcement Learning of Physics-Based Character Skillscited by 163
- 2020ALLSTEPS: Curriculum-driven Learning of Stepping Stone Skillscited by 54
- 2019DeepGait: Planning and Control of Quadrupedal Gaits using Deep Reinforcement Learningcited by 50
- 2021GLiDE: Generalizable Quadrupedal Locomotion in Diverse Environments with a Centroidal Modelcited by 25
- 2022ControlVAE: Model-Based Learning of Generative Controllers for Physics-Based Characterscited by 22
- 2021Discovering Diverse Athletic Jumping Strategiescited by 16
- 2022Learning to Brachiate via Simplified Model Imitationcited by 9
- 2020Learning a Centroidal Motion Planner for Legged Locomotioncited by 4
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