mlsanityData to 7 Oct 2026

The Complexity of Infinite-Horizon General-Sum Stochastic Games

arXiv 2204.04186 ↗First posted 8 Apr 2022cs.GT cs.CC cs.DScited by 10

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Abstract (arXiv)

We study the complexity of computing stationary Nash equilibrium (NE) in n-player infinite-horizon general-sum stochastic games. We focus on the problem of computing NE in such stochastic games when each player is restricted to choosing a stationary policy and rewards are discounted. First, we prove that computing such NE is in PPAD (in addition to clearly being PPAD-hard). Second, we consider turn-based specializations of such games where at each state there is at most a single player that can take actions and show that these (seemingly-simpler) games remain PPAD-hard. Third, we show that under further structural assumptions on the rewards computing NE in such turn-based games is possible in polynomial time. Towards achieving these results we establish structural facts about stochastic games of broader utility, including monotonicity of utilities under single-state single-action changes and reductions to settings where each player controls a single state.

Key facts. Cited by 10 papers in the map (data through 7 Oct 2026). First posted on arXiv 8 Apr 2022.

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Citing papers per year: 2022: 4; 2023: 5; 2024: 1.

10 papers.