mlsanityData to 7 Oct 2026

Gap-Dependent Bounds for Two-Player Markov Games

arXiv 2107.00685 ↗First posted 1 Jul 2021cs.LG stat.MLcited by 5

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Abstract (arXiv)

As one of the most popular methods in the field of reinforcement learning, Q-learning has received increasing attention. Recently, there have been more theoretical works on the regret bound of algorithms that belong to the Q-learning class in different settings. In this paper, we analyze the cumulative regret when conducting Nash Q-learning algorithm on 2-player turn-based stochastic Markov games (2-TBSG), and propose the very first gap dependent logarithmic upper bounds in the episodic tabular setting. This bound matches the theoretical lower bound only up to a logarithmic term. Furthermore, we extend the conclusion to the discounted game setting with infinite horizon and propose a similar gap dependent logarithmic regret bound. Also, under the linear MDP assumption, we obtain another logarithmic regret for 2-TBSG, in both centralized and independent settings.

Key facts. Cited by 5 papers in the map (data through 7 Oct 2026). Builds on 31 of its 54 references that are in the map. First posted on arXiv 1 Jul 2021.

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31 of 54 references.

References · 31

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19 more
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Citing papers per year: 2022: 2; 2023: 2; 2024: 0; 2025: 1.

5 papers.