mlsanityData to 14 Oct 2026

Robust Adversarial Reinforcement Learning in Stochastic Games via Sequence Modeling

arXiv 2510.11877 ↗First posted 13 Oct 2025cs.LG cs.GTcited by 0

On the map: Offline RL and imitation learning from data → Decision transformers and sequence modeling

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Abstract (arXiv)

The Transformer, a highly expressive architecture for sequence modeling, has recently been adapted to solve sequential decision-making, most notably through the Decision Transformer (DT), which learns policies by conditioning on desired returns. Yet, the adversarial robustness of reinforcement learning methods based on sequence modeling remains largely unexplored. Here we introduce the Conservative Adversarially Robust Decision Transformer (CART), to our knowledge the first framework designed to enhance the robustness of DT in adversarial stochastic games. We formulate the interaction between the protagonist and the adversary at each stage as a stage game, where the payoff is defined as the expected maximum value over subsequent states, thereby explicitly incorporating stochastic state transitions. By conditioning Transformer policies on the NashQ value derived from these stage games, CART generates policy that are simultaneously less exploitable (adversarially robust) and conservative to transition uncertainty. Empirically, CART achieves more accurate minimax value estimation and consistently attains superior worst-case returns across a range of adversarial stochastic games.

Key facts. No citing papers in the map yet (data through 14 Oct 2026). Placed in Decision transformers and sequence modeling, one of 13 directions in Offline RL and imitation learning from data. Builds on 24 of its 32 references that are in the map. First posted on arXiv 13 Oct 2025.

Builds on

24 of 32 references.

Closest ancestors · 12

Same direction, newest first

  1. 2024Pre-trained Language Models Improve the Few-shot Prompt Ability of Decision Transformer2 Aug
  2. 2024Adversarially Robust Decision Transformer25 Jul
  3. 2023Rethinking Decision Transformer via Hierarchical Reinforcement Learning1 Nov
  4. 2023Hyper-Decision Transformer for Efficient Online Policy Adaptation17 Apr
  5. 2023Skill Decision Transformer31 Jan
  6. 2022Dichotomy of Control: Separating What You Can Control from What You Cannot24 Oct
  7. 2022Prompting Decision Transformer for Few-Shot Policy Generalization27 Jun
  8. 2022You Can't Count on Luck: Why Decision Transformers and RvS Fail in Stochastic Environments31 May
  9. 2022Multi-Game Decision Transformers30 May
  10. 2022Online Decision Transformer11 Feb
  11. 2021Offline Reinforcement Learning as One Big Sequence Modeling Problem3 Jun
  12. 2021Decision Transformer: Reinforcement Learning via Sequence Modeling2 Jun

Other references · 12

  1. 2017Attention Is All You Needcited by 60,361
  2. 2020Conservative Q-Learning for Offline Reinforcement Learningcited by 1,809
  3. 2021Offline Reinforcement Learning with Implicit Q-Learningcited by 1,293
  4. 2023IDQL: Implicit Q-Learning as an Actor-Critic Method with Diffusion Policiescited by 325
  5. 2018Solving Imperfect-Information Games via Discounted Regret Minimizationcited by 68
  6. 2023Elastic Decision Transformercited by 67
  7. 2022Regret Minimization and Convergence to Equilibria in General-sum Markov Gamescited by 24
  8. 2024Tackling Data Corruption in Offline Reinforcement Learning via Sequence Modelingcited by 7
  9. 2024ACL-QL: Adaptive Conservative Level in Q-Learning for Offline Reinforcement Learningcited by 5
  10. 2023Regret-Minimizing Double Oracle for Extensive-Form Gamescited by 4
  11. 2023Contextual Conservative Q-Learning for Offline Reinforcement Learningcited by 1
  12. 2024Sample-Efficient Regret-Minimizing Double Oracle in Extensive-Form Gamescited by 1

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