mlsanityData to 7 Oct 2026

Benchmarking the Limits of In-Context Reinforcement Learning for Ad-Hoc Teamwork

arXiv 2605.24423 ↗First posted 23 May 2026cs.AIcited by 2

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Abstract (arXiv)

In-Context Reinforcement Learning (ICRL) has enabled foundation agents to adapt instantaneously to novel tasks, yet its efficacy in Ad-Hoc Teamwork (AHT)-where coordination with unknown partners is required-remains unexplored. To rigorously evaluate this, we introduce a large-scale benchmark ICRL4AHT, built upon a high-throughput JAX implementation of Overcooked-V2. Our benchmark includes a large, diverse teammate suite spanning both RL and heuristic policies, enabling controlled train-test shifts, and provides a reproducible end-to-end pipeline for teammate generation, learning-history collection, dataset construction, and online multi-episode evaluation. We evaluate representative history-conditioned ICRL algorithms, including Algorithm Distillation (AD) and Decision-Pretrained Transformer (DPT), across millions of transitions. Results reveal notable limitations: contrary to their success in single-agent domains, these baselines fail to exhibit robust test-time adaptation in multi-agent settings. Specifically, these methods frequently underperform random baselines across both unseen teammate and unseen layout tracks, with no clear in-context improvement over long horizons. These findings highlight the challenges of strategic inference under partial observability within the OvercookedV2 AHT protocol, establishing our benchmark as a critical testbed for next-generation coordination algorithms.

Key facts. Cited by 2 papers in the map (data through 7 Oct 2026). Builds on 54 of its 71 references that are in the map. First posted on arXiv 23 May 2026.

Builds on

54 of 71 references.

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