Stochastic Semi-Gradient Descent for Learning Mean Field Games with Population-Aware Function Approximation
Not on the map. Why?
Abstract (arXiv)
Mean field games (MFGs) model interactions in large-population multi-agent systems through population distributions. Traditional learning methods for MFGs are based on fixed-point iteration (FPI), where policy updates and induced population distributions are computed separately and sequentially. However, FPI-type methods may suffer from inefficiency and instability due to potential oscillations caused by this forward-backward procedure. In this work, we propose a novel perspective that treats the policy and population as a unified parameter controlling the game dynamics. By applying stochastic parameter approximation to this unified parameter, we develop SemiSGD, a simple stochastic gradient descent (SGD)-type method, where an agent updates its policy and population estimates simultaneously and fully asynchronously. Building on this perspective, we further apply linear function approximation (LFA) to the unified parameter, resulting in the first population-aware LFA (PA-LFA) for learning MFGs on continuous state-action spaces. A comprehensive finite-time convergence analysis is provided for SemiSGD with PA-LFA, including its convergence to the equilibrium for linear MFGs -- a class of MFGs with a linear structure concerning the population -- under the standard contractivity condition, and to a neighborhood of the equilibrium under a more practical condition. We also characterize the approximation error for non-linear MFGs. We validate our theoretical findings with six experiments on three MFGs.
Key facts. Cited by 5 papers in the map (data through 7 Oct 2026). Builds on 29 of its 53 references that are in the map. First posted on arXiv 15 Aug 2024.
Builds on
29 of 53 references.
References · 29
- 2019Provably Efficient Reinforcement Learning with Linear Function Approximationcited by 514
- 2018A Finite Time Analysis of Temporal Difference Learning With Linear Function Approximationcited by 225
- 2017On the Properties of the Softmax Function with Application in Game Theory and Reinforcement Learningcited by 136
- 2021Is Q-Learning Minimax Optimal? A Tight Sample Complexity Analysiscited by 89
- 2019Finite-Sample Analysis for SARSA with Linear Function Approximationcited by 85
- 2021Approximately Solving Mean Field Games via Entropy-Regularized Deep Reinforcement Learningcited by 65
- 2020Fictitious Play for Mean Field Games: Continuous Time Analysis and Applicationscited by 57
- 2022Learning in Mean Field Games: A Surveycited by 56
- 2019On the Convergence of Model Free Learning in Mean Field Gamescited by 45
- 2020Unified Reinforcement Q-Learning for Mean Field Game and Control Problemscited by 42
- 2020Q-Learning in Regularized Mean-field Gamescited by 40
- 2015Learning in Mean Field Games: the Fictitious Playcited by 37
17 more
- 2022Scalable Deep Reinforcement Learning Algorithms for Mean Field Gamescited by 33
- 2021Mean Field Games Flock! The Reinforcement Learning Waycited by 30
- 2021Scaling up Mean Field Games with Online Mirror Descentcited by 29
- 2024Finite-Time Analysis of On-Policy Heterogeneous Federated Reinforcement Learningcited by 29
- 2022Policy Mirror Ascent for Efficient and Independent Learning in Mean Field Gamescited by 24
- 2022Oracle-free Reinforcement Learning in Mean-Field Games along a Single Sample Pathcited by 16
- 2022On the Convergence of SARSA with Linear Function Approximationcited by 15
- 2023On the Statistical Efficiency of Mean-Field Reinforcement Learning with General Function Approximationcited by 13
- 2022A Survey on Large-Population Systems and Scalable Multi-Agent Reinforcement Learningcited by 12
- 2020Reinforcement Learning in Non-Stationary Discrete-Time Linear-Quadratic Mean-Field Gamescited by 8
- 2022Reinforcement Learning Algorithm for Mixed Mean Field Control Gamescited by 7
- 2023Convergence of Multi-Scale Reinforcement Q-Learning Algorithms for Mean Field Game and Control Problemscited by 7
- 2020Dynamic driving and routing games for autonomous vehicles on networks: A mean field game approachcited by 5
- 2024Graphon Mean Field Games with a Representative Player: Analysis and Learning Algorithmcited by 5
- 2013Mean field games with nonlinear mobilities in pedestrian dynamicscited by 3
- 2024A Single Online Agent Can Efficiently Learn Mean Field Gamescited by 2
- 2024Learning in Herding Mean Field Games: Single-Loop Algorithm with Finite-Time Convergence Analysiscited by 2
Built on by
Citing papers per year: 2024: 2; 2025: 1; 2026: 2.
5 papers.
- 2026Operator Learning for Families of Finite-State Mean-Field Gamescited by 2
- 2025Personalized Collaborative Learning with Affinity-Based Variance Reductioncited by 1
- 2024Networked Communication for Mean-Field Games with Function Approximation and Empirical Mean-Field Estimationcited by 0
- 2024Last Iterate Convergence in Monotone Mean Field Gamescited by 0
- 2026All in One: Generative Modeling as Mean-Field Game Designcited by 0
- 2026All in One: Generative Modeling as Mean-Field Game Design25 Jul 2026
- 2026Operator Learning for Families of Finite-State Mean-Field Games13 Feb 2026
- 2025Personalized Collaborative Learning with Affinity-Based Variance Reduction17 Oct 2025
- 2024Last Iterate Convergence in Monotone Mean Field Games7 Oct 2024
- 2024Networked Communication for Mean-Field Games with Function Approximation and Empirical Mean-Field Estimation21 Aug 2024