mlsanityData to 14 Oct 2026

Hypergraphon Mean Field Games

arXiv 2203.16223 ↗First posted 30 Mar 2022cs.GT cs.LG cs.MAcited by 3

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Abstract (arXiv)

We propose an approach to modelling large-scale multi-agent dynamical systems allowing interactions among more than just pairs of agents using the theory of mean field games and the notion of hypergraphons, which are obtained as limits of large hypergraphs. To the best of our knowledge, ours is the first work on mean field games on hypergraphs. Together with an extension to a multi-layer setup, we obtain limiting descriptions for large systems of non-linear, weakly-interacting dynamical agents. On the theoretical side, we prove the well-foundedness of the resulting hypergraphon mean field game, showing both existence and approximate Nash properties. On the applied side, we extend numerical and learning algorithms to compute the hypergraphon mean field equilibria. To verify our approach empirically, we consider a social rumor spreading model, where we give agents intrinsic motivation to spread rumors to unaware agents, and an epidemics control problem.

Key facts. Cited by 3 papers in the map (data through 14 Oct 2026). Builds on 29 of its 83 references that are in the map. First posted on arXiv 30 Mar 2022.

Builds on

29 of 83 references.

References · 29

  1. 2019Multi-Agent Reinforcement Learning: A Selective Overview of Theories and Algorithmscited by 567
  2. 2020Networks beyond pairwise interactions: structure and dynamicscited by 130
  3. 2013Multilayer Networkscited by 87
  4. 2021Approximately Solving Mean Field Games via Entropy-Regularized Deep Reinforcement Learningcited by 73
  5. 2021What are higher-order networks?cited by 66
  6. 2019Model-Free Mean-Field Reinforcement Learning: Mean-Field MDP and Mean-Field Q-Learningcited by 59
  7. 2020Entropy Regularization for Mean Field Games with Learningcited by 58
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  9. 2019On the Convergence of Model Free Learning in Mean Field Gamescited by 48
  10. 2015Learning in Mean Field Games: the Fictitious Playcited by 38
  11. 2022Scalable Deep Reinforcement Learning Algorithms for Mean Field Gamescited by 38
  12. 2020Multi-Agent Reinforcement Learning in Stochastic Networked Systemscited by 32
17 more
  1. 2021Scaling up Mean Field Games with Online Mirror Descentcited by 32
  2. 2021On the Approximation of Cooperative Heterogeneous Multi-Agent Reinforcement Learning (MARL) using Mean Field Control (MFC)cited by 32
  3. 2016Markov-Nash Equilibria in Mean-Field Games with Discounted Costcited by 31
  4. 2021Generalization in Mean Field Games by Learning Master Policiescited by 28
  5. 2020A General Framework for Learning Mean-Field Gamescited by 25
  6. 2015Bellman equation and viscosity solutions for mean-field stochastic control problemcited by 11
  7. 2016Mean-Field-Type Games in Engineeringcited by 11
  8. 2019Exploiting Fast Decaying and Locality in Multi-Agent MDP with Tree Dependence Structurecited by 8
  9. 2021Discrete-Time Mean Field Control with Environment Statescited by 7
  10. 2021Solving N-player dynamic routing games with congestion: a mean field approachcited by 7
  11. 2017Mean-field type modeling of nonlocal crowd aversion in pedestrian crowd dynamicscited by 6
  12. 2022Can Mean Field Control (MFC) Approximate Cooperative Multi Agent Reinforcement Learning (MARL) with Non-Uniform Interaction?cited by 6
  13. 2019Linearly Solvable Mean-Field Traffic Routing Gamescited by 5
  14. 2020Team Optimal Control of Coupled Subsystems with Mean-Field Sharingcited by 5
  15. 2020Dynamic driving and routing games for autonomous vehicles on networks: A mean field game approachcited by 5
  16. 2019Nonlinearity + Networks: A 2020 Visioncited by 3
  17. 2014Optimal Patching in Clustered Malware Epidemicscited by 2

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Citing papers per year: 2022: 1; 2023: 1; 2024: 1.

3 papers.