mlsanityData to 7 Oct 2026

Policy Mirror Ascent for Efficient and Independent Learning in Mean Field Games

arXiv 2212.14449 ↗First posted 29 Dec 2022math.OC cs.GT cs.LGcited by 24

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Abstract (arXiv)

Mean-field games have been used as a theoretical tool to obtain an approximate Nash equilibrium for symmetric and anonymous N-player games. However, limiting applicability, existing theoretical results assume variations of a "population generative model", which allows arbitrary modifications of the population distribution by the learning algorithm. Moreover, learning algorithms typically work on abstract simulators with population instead of the N-player game. Instead, we show that N agents running policy mirror ascent converge to the Nash equilibrium of the regularized game within widetildeO(varepsilon-2) samples from a single sample trajectory without a population generative model, up to a standard O(frac1√N) error due to the mean field. Taking a divergent approach from the literature, instead of working with the best-response map we first show that a policy mirror ascent map can be used to construct a contractive operator having the Nash equilibrium as its fixed point. We analyze single-path TD learning for N-agent games, proving sample complexity guarantees by only using a sample path from the N-agent simulator without a population generative model. Furthermore, we demonstrate that our methodology allows for independent learning by N agents with finite sample guarantees.

Key facts. Cited by 24 papers in the map (data through 7 Oct 2026). Builds on 25 of its 54 references that are in the map. First posted on arXiv 29 Dec 2022.

Builds on

25 of 54 references.

References · 25

  1. 2019The StarCraft Multi-Agent Challengecited by 589
  2. 2019A Theory of Regularized Markov Decision Processescited by 279
  3. 2020On the Global Convergence Rates of Softmax Policy Gradient Methodscited by 258
  4. 2020Fast Global Convergence of Natural Policy Gradient Methods with Entropy Regularizationcited by 170
  5. 2021Policy Mirror Descent for Reinforcement Learning: Linear Convergence, New Sampling Complexity, and Generalized Problem Classescited by 149
  6. 2020Mirror Descent Policy Optimizationcited by 102
  7. 2021Independent Policy Gradient Methods for Competitive Reinforcement Learningcited by 97
  8. 2021Approximately Solving Mean Field Games via Entropy-Regularized Deep Reinforcement Learningcited by 65
  9. 2020From Poincar'e Recurrence to Convergence in Imperfect Information Games: Finding Equilibrium via Regularizationcited by 59
  10. 2020Fictitious Play for Mean Field Games: Continuous Time Analysis and Applicationscited by 57
  11. 2019Model-Free Mean-Field Reinforcement Learning: Mean-Field MDP and Mean-Field Q-Learningcited by 56
  12. 2022Independent Policy Gradient for Large-Scale Markov Potential Games: Sharper Rates, Function Approximation, and Game-Agnostic Convergencecited by 54
13 more
  1. 2021Decentralized Q-Learning in Zero-sum Markov Gamescited by 53
  2. 2020Entropy Regularization for Mean Field Games with Learningcited by 50
  3. 2020Q-Learning in Regularized Mean-field Gamescited by 40
  4. 2022Scalable Deep Reinforcement Learning Algorithms for Mean Field Gamescited by 33
  5. 2021Mean Field Games Flock! The Reinforcement Learning Waycited by 30
  6. 2016Markov-Nash Equilibria in Mean-Field Games with Discounted Costcited by 29
  7. 2021Mean-Field Multi-Agent Reinforcement Learning: A Decentralized Network Approachcited by 27
  8. 2020A General Framework for Learning Mean-Field Gamescited by 24
  9. 2020Simple and optimal methods for stochastic variational inequalities, II: Markovian noise and policy evaluation in reinforcement learningcited by 22
  10. 2021Independent Learning in Stochastic Gamescited by 20
  11. 2022Oracle-free Reinforcement Learning in Mean-Field Games along a Single Sample Pathcited by 16
  12. 2019Actor-Critic Provably Finds Nash Equilibria of Linear-Quadratic Mean-Field Gamescited by 15
  13. 2022Homotopic Policy Mirror Descent: Policy Convergence, Implicit Regularization, and Improved Sample Complexitycited by 14

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Citing papers per year: 2023: 9; 2024: 7; 2025: 5; 2026: 3.

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  1. 2023A Novel Framework for Policy Mirror Descent with General Parameterization and Linear Convergencecited by 29
  2. 2023On the Statistical Efficiency of Mean-Field Reinforcement Learning with General Function Approximationcited by 13
  3. 2023On Imitation in Mean-field Gamescited by 10
  4. 2024Model-Based RL for Mean-Field Games is not Statistically Harder than Single-Agent RLcited by 9
  5. 2023Learning Regularized Monotone Graphon Mean-Field Gamescited by 8
  6. 2024MF-OML: Online Mean-Field Reinforcement Learning with Occupation Measures for Large Population Gamescited by 5
  7. 2024Stochastic Semi-Gradient Descent for Learning Mean Field Games with Population-Aware Function Approximationcited by 5
  8. 2023Major-Minor Mean Field Multi-Agent Reinforcement Learningcited by 4
  9. 2023Learning Regularized Graphon Mean-Field Games with Unknown Graphonscited by 4
  10. 2024Learning to Steer Markovian Agents under Model Uncertaintycited by 2
  11. 2024Exploiting Approximate Symmetry for Efficient Multi-Agent Reinforcement Learningcited by 2
  12. 2025Finite-Sample Convergence Bounds for Trust Region Policy Optimization in Mean-Field Gamescited by 2
12 more
  1. 2025Solving Continuous Mean Field Games: Deep Reinforcement Learning for Non-Stationary Dynamicscited by 2
  2. 2023Reinforcement Learning for SBM Graphon Games with Re-Samplingcited by 1
  3. 2023Collaborative Optimization of the Age of Information under Partial Observabilitycited by 1
  4. 2025Steering No-Regret Agents in MFGs under Model Uncertaintycited by 1
  5. 2025Policy Optimization for Continuous-time Linear-Quadratic Graphon Mean Field Gamescited by 1
  6. 2025Learning in Stackelberg Mean Field Games: A Non-Asymptotic Analysiscited by 1
  7. 2023Networked Communication for Decentralised Agents in Mean-Field Gamescited by 0
  8. 2024Networked Communication for Mean-Field Games with Function Approximation and Empirical Mean-Field Estimationcited by 0
  9. 2024Last Iterate Convergence in Monotone Mean Field Gamescited by 0
  10. 2026Towards Model-Free Learning in Dynamic Population Games: An Application to Karma Economiescited by 0
  11. 2026Stationary Robust Mean-Field Games under Model Mismatchescited by 0
  12. 2026Neural Parameter Calibration for Finite-State Mean Field Gamescited by 0