Policy Mirror Ascent for Efficient and Independent Learning in Mean Field Games
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Abstract (arXiv)
Mean-field games have been used as a theoretical tool to obtain an approximate Nash equilibrium for symmetric and anonymous N-player games. However, limiting applicability, existing theoretical results assume variations of a "population generative model", which allows arbitrary modifications of the population distribution by the learning algorithm. Moreover, learning algorithms typically work on abstract simulators with population instead of the N-player game. Instead, we show that N agents running policy mirror ascent converge to the Nash equilibrium of the regularized game within widetildeO(varepsilon-2) samples from a single sample trajectory without a population generative model, up to a standard O(frac1√N) error due to the mean field. Taking a divergent approach from the literature, instead of working with the best-response map we first show that a policy mirror ascent map can be used to construct a contractive operator having the Nash equilibrium as its fixed point. We analyze single-path TD learning for N-agent games, proving sample complexity guarantees by only using a sample path from the N-agent simulator without a population generative model. Furthermore, we demonstrate that our methodology allows for independent learning by N agents with finite sample guarantees.
Key facts. Cited by 24 papers in the map (data through 7 Oct 2026). Builds on 25 of its 54 references that are in the map. First posted on arXiv 29 Dec 2022.
Builds on
25 of 54 references.
References · 25
- 2019The StarCraft Multi-Agent Challengecited by 589
- 2019A Theory of Regularized Markov Decision Processescited by 279
- 2020On the Global Convergence Rates of Softmax Policy Gradient Methodscited by 258
- 2020Fast Global Convergence of Natural Policy Gradient Methods with Entropy Regularizationcited by 170
- 2021Policy Mirror Descent for Reinforcement Learning: Linear Convergence, New Sampling Complexity, and Generalized Problem Classescited by 149
- 2020Mirror Descent Policy Optimizationcited by 102
- 2021Independent Policy Gradient Methods for Competitive Reinforcement Learningcited by 97
- 2021Approximately Solving Mean Field Games via Entropy-Regularized Deep Reinforcement Learningcited by 65
- 2020From Poincar'e Recurrence to Convergence in Imperfect Information Games: Finding Equilibrium via Regularizationcited by 59
- 2020Fictitious Play for Mean Field Games: Continuous Time Analysis and Applicationscited by 57
- 2019Model-Free Mean-Field Reinforcement Learning: Mean-Field MDP and Mean-Field Q-Learningcited by 56
- 2022Independent Policy Gradient for Large-Scale Markov Potential Games: Sharper Rates, Function Approximation, and Game-Agnostic Convergencecited by 54
13 more
- 2021Decentralized Q-Learning in Zero-sum Markov Gamescited by 53
- 2020Entropy Regularization for Mean Field Games with Learningcited by 50
- 2020Q-Learning in Regularized Mean-field Gamescited by 40
- 2022Scalable Deep Reinforcement Learning Algorithms for Mean Field Gamescited by 33
- 2021Mean Field Games Flock! The Reinforcement Learning Waycited by 30
- 2016Markov-Nash Equilibria in Mean-Field Games with Discounted Costcited by 29
- 2021Mean-Field Multi-Agent Reinforcement Learning: A Decentralized Network Approachcited by 27
- 2020A General Framework for Learning Mean-Field Gamescited by 24
- 2020Simple and optimal methods for stochastic variational inequalities, II: Markovian noise and policy evaluation in reinforcement learningcited by 22
- 2021Independent Learning in Stochastic Gamescited by 20
- 2022Oracle-free Reinforcement Learning in Mean-Field Games along a Single Sample Pathcited by 16
- 2019Actor-Critic Provably Finds Nash Equilibria of Linear-Quadratic Mean-Field Gamescited by 15
- 2022Homotopic Policy Mirror Descent: Policy Convergence, Implicit Regularization, and Improved Sample Complexitycited by 14
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Citing papers per year: 2023: 9; 2024: 7; 2025: 5; 2026: 3.
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- 2023A Novel Framework for Policy Mirror Descent with General Parameterization and Linear Convergencecited by 29
- 2023On the Statistical Efficiency of Mean-Field Reinforcement Learning with General Function Approximationcited by 13
- 2023On Imitation in Mean-field Gamescited by 10
- 2024Model-Based RL for Mean-Field Games is not Statistically Harder than Single-Agent RLcited by 9
- 2023Learning Regularized Monotone Graphon Mean-Field Gamescited by 8
- 2024MF-OML: Online Mean-Field Reinforcement Learning with Occupation Measures for Large Population Gamescited by 5
- 2024Stochastic Semi-Gradient Descent for Learning Mean Field Games with Population-Aware Function Approximationcited by 5
- 2023Major-Minor Mean Field Multi-Agent Reinforcement Learningcited by 4
- 2023Learning Regularized Graphon Mean-Field Games with Unknown Graphonscited by 4
- 2024Learning to Steer Markovian Agents under Model Uncertaintycited by 2
- 2024Exploiting Approximate Symmetry for Efficient Multi-Agent Reinforcement Learningcited by 2
- 2025Finite-Sample Convergence Bounds for Trust Region Policy Optimization in Mean-Field Gamescited by 2
12 more
- 2025Solving Continuous Mean Field Games: Deep Reinforcement Learning for Non-Stationary Dynamicscited by 2
- 2023Reinforcement Learning for SBM Graphon Games with Re-Samplingcited by 1
- 2023Collaborative Optimization of the Age of Information under Partial Observabilitycited by 1
- 2025Steering No-Regret Agents in MFGs under Model Uncertaintycited by 1
- 2025Policy Optimization for Continuous-time Linear-Quadratic Graphon Mean Field Gamescited by 1
- 2025Learning in Stackelberg Mean Field Games: A Non-Asymptotic Analysiscited by 1
- 2023Networked Communication for Decentralised Agents in Mean-Field Gamescited by 0
- 2024Networked Communication for Mean-Field Games with Function Approximation and Empirical Mean-Field Estimationcited by 0
- 2024Last Iterate Convergence in Monotone Mean Field Gamescited by 0
- 2026Towards Model-Free Learning in Dynamic Population Games: An Application to Karma Economiescited by 0
- 2026Stationary Robust Mean-Field Games under Model Mismatchescited by 0
- 2026Neural Parameter Calibration for Finite-State Mean Field Gamescited by 0
- 2026Neural Parameter Calibration for Finite-State Mean Field Games22 Jun 2026
- 2026Stationary Robust Mean-Field Games under Model Mismatches21 Jun 2026
- 2026Towards Model-Free Learning in Dynamic Population Games: An Application to Karma Economies11 May 2026
- 2025Solving Continuous Mean Field Games: Deep Reinforcement Learning for Non-Stationary Dynamics25 Oct 2025
- 2025Learning in Stackelberg Mean Field Games: A Non-Asymptotic Analysis18 Sep 2025
- 2025Policy Optimization for Continuous-time Linear-Quadratic Graphon Mean Field Games6 Jun 2025
- 2025Finite-Sample Convergence Bounds for Trust Region Policy Optimization in Mean-Field Games28 May 2025
- 2025Steering No-Regret Agents in MFGs under Model Uncertainty12 Mar 2025
- 2024Last Iterate Convergence in Monotone Mean Field Games7 Oct 2024
- 2024Exploiting Approximate Symmetry for Efficient Multi-Agent Reinforcement Learning27 Aug 2024
- 2024Networked Communication for Mean-Field Games with Function Approximation and Empirical Mean-Field Estimation21 Aug 2024
- 2024Stochastic Semi-Gradient Descent for Learning Mean Field Games with Population-Aware Function Approximation15 Aug 2024
12 more
- 2024Learning to Steer Markovian Agents under Model Uncertainty14 Jul 2024
- 2024MF-OML: Online Mean-Field Reinforcement Learning with Occupation Measures for Large Population Games1 May 2024
- 2024Model-Based RL for Mean-Field Games is not Statistically Harder than Single-Agent RL8 Feb 2024
- 2023Collaborative Optimization of the Age of Information under Partial Observability20 Dec 2023
- 2023Learning Regularized Graphon Mean-Field Games with Unknown Graphons26 Oct 2023
- 2023Reinforcement Learning for SBM Graphon Games with Re-Sampling25 Oct 2023
- 2023Learning Regularized Monotone Graphon Mean-Field Games12 Oct 2023
- 2023On Imitation in Mean-field Games26 Jun 2023
- 2023Networked Communication for Decentralised Agents in Mean-Field Games5 Jun 2023
- 2023On the Statistical Efficiency of Mean-Field Reinforcement Learning with General Function Approximation18 May 2023
- 2023Major-Minor Mean Field Multi-Agent Reinforcement Learning19 Mar 2023
- 2023A Novel Framework for Policy Mirror Descent with General Parameterization and Linear Convergence30 Jan 2023
- 2023On Imitation in Mean-field Gamescited by 10
- 2023On Imitation in Mean-field Games26 Jun 2023
- 2023A Novel Framework for Policy Mirror Descent with General Parameterization and Linear Convergencecited by 29
- 2023On the Statistical Efficiency of Mean-Field Reinforcement Learning with General Function Approximationcited by 13
- 2024Model-Based RL for Mean-Field Games is not Statistically Harder than Single-Agent RLcited by 9
- 2023Learning Regularized Monotone Graphon Mean-Field Gamescited by 8
- 2024MF-OML: Online Mean-Field Reinforcement Learning with Occupation Measures for Large Population Gamescited by 5
- 2024Stochastic Semi-Gradient Descent for Learning Mean Field Games with Population-Aware Function Approximationcited by 5
- 2023Major-Minor Mean Field Multi-Agent Reinforcement Learningcited by 4
- 2023Learning Regularized Graphon Mean-Field Games with Unknown Graphonscited by 4
- 2024Learning to Steer Markovian Agents under Model Uncertaintycited by 2
- 2024Exploiting Approximate Symmetry for Efficient Multi-Agent Reinforcement Learningcited by 2
- 2025Finite-Sample Convergence Bounds for Trust Region Policy Optimization in Mean-Field Gamescited by 2
- 2025Solving Continuous Mean Field Games: Deep Reinforcement Learning for Non-Stationary Dynamicscited by 2
12 most cited of 23 All 23 (JSON)
- 2026Neural Parameter Calibration for Finite-State Mean Field Games22 Jun 2026
- 2026Stationary Robust Mean-Field Games under Model Mismatches21 Jun 2026
- 2026Towards Model-Free Learning in Dynamic Population Games: An Application to Karma Economies11 May 2026
- 2025Solving Continuous Mean Field Games: Deep Reinforcement Learning for Non-Stationary Dynamics25 Oct 2025
- 2025Learning in Stackelberg Mean Field Games: A Non-Asymptotic Analysis18 Sep 2025
- 2025Policy Optimization for Continuous-time Linear-Quadratic Graphon Mean Field Games6 Jun 2025
- 2025Finite-Sample Convergence Bounds for Trust Region Policy Optimization in Mean-Field Games28 May 2025
- 2025Steering No-Regret Agents in MFGs under Model Uncertainty12 Mar 2025
- 2024Last Iterate Convergence in Monotone Mean Field Games7 Oct 2024
- 2024Exploiting Approximate Symmetry for Efficient Multi-Agent Reinforcement Learning27 Aug 2024
- 2024Networked Communication for Mean-Field Games with Function Approximation and Empirical Mean-Field Estimation21 Aug 2024
- 2024Stochastic Semi-Gradient Descent for Learning Mean Field Games with Population-Aware Function Approximation15 Aug 2024
12 newest of 23 All 23 (JSON)