mlsanityData to 7 Oct 2026

A General Framework for Learning Mean-Field Games

arXiv 2003.06069 ↗First posted 13 Mar 2020cs.LG math.OC stat.MLcited by 24

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Abstract (arXiv)

This paper presents a general mean-field game (GMFG) framework for simultaneous learning and decision-making in stochastic games with a large population. It first establishes the existence of a unique Nash Equilibrium to this GMFG, and demonstrates that naively combining reinforcement learning with the fixed-point approach in classical MFGs yields unstable algorithms. It then proposes value-based and policy-based reinforcement learning algorithms (GMF-V and GMF-P, respectively) with smoothed policies, with analysis of their convergence properties and computational complexities. Experiments on an equilibrium product pricing problem demonstrate that GMF-V-Q and GMF-P-TRPO, two specific instantiations of GMF-V and GMF-P, respectively, with Q-learning and TRPO, are both efficient and robust in the GMFG setting. Moreover, their performance is superior in convergence speed, accuracy, and stability when compared with existing algorithms for multi-agent reinforcement learning in the N-player setting.

Key facts. Cited by 24 papers in the map (data through 7 Oct 2026). First posted on arXiv 13 Mar 2020.

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Cited by year (2026 to 7 Oct)

Citing papers per year: 2021: 2; 2022: 7; 2023: 4; 2024: 3; 2025: 5; 2026: 3.

24 papers.

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  1. 2021Efficient Model-Based Multi-Agent Mean-Field Reinforcement Learningcited by 38
  2. 2022Scalable Deep Reinforcement Learning Algorithms for Mean Field Gamescited by 33
  3. 2021Generalization in Mean Field Games by Learning Master Policiescited by 28
  4. 2022Policy Mirror Ascent for Efficient and Independent Learning in Mean Field Gamescited by 24
  5. 2022Learning Sparse Graphon Mean Field Gamescited by 14
  6. 2022A Survey on Large-Population Systems and Scalable Multi-Agent Reinforcement Learningcited by 12
  7. 2024MF-OML: Online Mean-Field Reinforcement Learning with Occupation Measures for Large Population Gamescited by 5
  8. 2022Learning Correlated Equilibria in Mean-Field Gamescited by 4
  9. 2023Finding Regularized Competitive Equilibria of Heterogeneous Agent Macroeconomic Models with Reinforcement Learningcited by 4
  10. 2023Major-Minor Mean Field Multi-Agent Reinforcement Learningcited by 4
  11. 2022Hypergraphon Mean Field Gamescited by 3
  12. 2025High-dimensional Mean-Field Games by Particle-based Flow Matchingcited by 3
12 more
  1. 2026Model-free policy gradient for discrete-time mean-field controlcited by 3
  2. 2022Review of Metrics to Measure the Stability, Robustness and Resilience of Reinforcement Learningcited by 2
  3. 2024Exploiting Approximate Symmetry for Efficient Multi-Agent Reinforcement Learningcited by 2
  4. 2025Learning Mean Field Control on Sparse Graphscited by 2
  5. 2025Finite-Sample Convergence Bounds for Trust Region Policy Optimization in Mean-Field Gamescited by 2
  6. 2025Solving Continuous Mean Field Games: Deep Reinforcement Learning for Non-Stationary Dynamicscited by 2
  7. 2023Reinforcement Learning for SBM Graphon Games with Re-Samplingcited by 1
  8. 2025Learning in Stackelberg Mean Field Games: A Non-Asymptotic Analysiscited by 1
  9. 2023Networked Communication for Decentralised Agents in Mean-Field Gamescited by 0
  10. 2024Networked Communication for Mean-Field Games with Function Approximation and Empirical Mean-Field Estimationcited by 0
  11. 2026Recurrent Structural Policy Gradient for Partially Observable Mean Field Gamescited by 0
  12. 2026Towards Model-Free Learning in Dynamic Population Games: An Application to Karma Economiescited by 0