Towards Scaling Reinforcement Learning to Massive Populations: Learning Mean-Field Representations
On the map: Deep reinforcement learning methods → RL for games and combinatorial optimization
Abstract (arXiv)
Modern multi-agent systems are increasingly deployed at scale over large populations of agents in settings such as ad-auctions, traffic routing, and recommendation systems. The dominant approach in such settings is to optimize each agent's policy independently, treating the other agents as part of a fixed single-agent environment rather than modeling the population dynamics. In many large-population systems, the dynamics depend on an aggregate summary of the population rather than the identity of any individual. Mean-field RL exploits such structure, providing a principled framework that models each agent's environment as an explicit function of the population distribution. However, in large state-action spaces or high-dimensional control problems, modeling the population distribution is itself intractable. How can we design a scalable framework for high-dimensional control problems with large populations? This work explores this question from the perspective of representation learning. We introduce a mean-field RL framework in which the rewards and transition dynamics depend on the population only through an unknown low-dimensional aggregate statistic. We then study this framework in the offline setting and design a provable approach that learns a near-optimal policy by learning a low-dimensional representation. Motivated by real-life supply-chain optimization problems, we design a one-step routing game to test the hypothesis that learning a low-dimensional population representation improves reward prediction and Nash gap estimation relative to baselines that don't exploit this structure. We show that under a fixed neural-network parameter count and optimization budget, learning a low-dimensional population representation improves reward prediction and the equilibrium quality of the resulting policies.
Key facts. No citing papers in the map yet (data through 14 Oct 2026). Placed in RL for games and combinatorial optimization, one of 15 directions in Deep reinforcement learning methods. Builds on 20 of its 35 references that are in the map. First posted on arXiv 26 Aug 2026.
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- 2020Is Pessimism Provably Efficient for Offline RL?cited by 364
- 2021Bellman-consistent Pessimism for Offline Reinforcement Learningcited by 269
- 2020FLAMBE: Structural Complexity and Representation Learning of Low Rank MDPscited by 233
- 2018Mean Field Multi-Agent Reinforcement Learningcited by 207
- 2021Pessimistic Model-based Offline Reinforcement Learning under Partial Coveragecited by 164
- 2021Representation Learning for Online and Offline RL in Low-rank MDPscited by 129
- 2019Kinematic State Abstraction and Provably Efficient Rich-Observation Reinforcement Learningcited by 114
- 2022Learning in Mean Field Games: A Surveycited by 61
- 2021Efficient Model-Based Multi-Agent Mean-Field Reinforcement Learningcited by 38
- 2022Scalable Deep Reinforcement Learning Algorithms for Mean Field Gamescited by 38
- 2016Markov-Nash Equilibria in Mean-Field Games with Discounted Costcited by 31
- 2022Provably Efficient Offline Multi-agent Reinforcement Learning via Strategy-wise Bonuscited by 30
7 more
- 2020Breaking the Curse of Many Agents: Provable Mean Embedding Q-Iteration for Mean-Field Reinforcement Learningcited by 21
- 2023Offline Learning in Markov Games with General Function Approximationcited by 18
- 2023On the Statistical Efficiency of Mean-Field Reinforcement Learning with General Function Approximationcited by 14
- 2021Provably Efficient Representation Selection in Low-rank Markov Decision Processes: From Online to Offline RLcited by 12
- 2025Offline Reinforcement Learning in Large State Spaces: Algorithms and Guaranteescited by 10
- 2024Exploiting Structure in Offline Multi-Agent RL: The Benefits of Low Interaction Rankcited by 6
- 2024Scalable Offline Reinforcement Learning for Mean Field Gamescited by 1
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- 2025Solving Continuous Mean Field Games: Deep Reinforcement Learning for Non-Stationary Dynamics
- 2026Population-Aware Imitation Learning in Mean-field Games with Common Noise
- 2024Independent RL for Cooperative-Competitive Agents: A Mean-Field Perspective