Fictitious Play for Mean Field Games: Continuous Time Analysis and Applications
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Abstract (arXiv)
In this paper, we deepen the analysis of continuous time Fictitious Play learning algorithm to the consideration of various finite state Mean Field Game settings (finite horizon, γ-discounted), allowing in particular for the introduction of an additional common noise. We first present a theoretical convergence analysis of the continuous time Fictitious Play process and prove that the induced exploitability decreases at a rate O(frac1t). Such analysis emphasizes the use of exploitability as a relevant metric for evaluating the convergence towards a Nash equilibrium in the context of Mean Field Games. These theoretical contributions are supported by numerical experiments provided in either model-based or model-free settings. We provide hereby for the first time converging learning dynamics for Mean Field Games in the presence of common noise.
Key facts. Cited by 57 papers in the map (data through 7 Oct 2026). First posted on arXiv 5 Jul 2020.
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Citing papers per year: 2021: 8; 2022: 7; 2023: 13; 2024: 15; 2025: 6; 2026: 8.
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- 2021Approximately Solving Mean Field Games via Entropy-Regularized Deep Reinforcement Learningcited by 65
- 2021Concave Utility Reinforcement Learning: the Mean-Field Game Viewpointcited by 54
- 2022Scalable Deep Reinforcement Learning Algorithms for Mean Field Gamescited by 33
- 2021Mean Field Games Flock! The Reinforcement Learning Waycited by 30
- 2021Scaling up Mean Field Games with Online Mirror Descentcited by 29
- 2021Generalization in Mean Field Games by Learning Master Policiescited by 28
- 2022Policy Mirror Ascent for Efficient and Independent Learning in Mean Field Gamescited by 24
- 2021Reinforcement Learning for Mean Field Games, with Applications to Economicscited by 14
- 2022Learning Sparse Graphon Mean Field Gamescited by 14
- 2023On the Statistical Efficiency of Mean-Field Reinforcement Learning with General Function Approximationcited by 13
- 2021Signatured Deep Fictitious Play for Mean Field Games with Common Noisecited by 12
- 2022A Survey on Large-Population Systems and Scalable Multi-Agent Reinforcement Learningcited by 12
38 more
- 2023On Imitation in Mean-field Gamescited by 10
- 2024Model-Based RL for Mean-Field Games is not Statistically Harder than Single-Agent RLcited by 9
- 2023Multi-Player Zero-Sum Markov Games with Networked Separable Interactionscited by 8
- 2023Learning Regularized Monotone Graphon Mean-Field Gamescited by 8
- 2024Unified continuous-time q-learning for mean-field game and mean-field control problemscited by 7
- 2023Learning Decentralized Partially Observable Mean Field Control for Artificial Collective Behaviorcited by 6
- 2023Regularization of the policy updates for stabilizing Mean Field Gamescited by 5
- 2024Population-aware Online Mirror Descent for Mean-Field Games by Deep Reinforcement Learningcited by 5
- 2024MF-OML: Online Mean-Field Reinforcement Learning with Occupation Measures for Large Population Gamescited by 5
- 2024Graphon Mean Field Games with a Representative Player: Analysis and Learning Algorithmcited by 5
- 2024Stochastic Semi-Gradient Descent for Learning Mean Field Games with Population-Aware Function Approximationcited by 5
- 2022Learning Correlated Equilibria in Mean-Field Gamescited by 4
- 2023Primal and Dual Analysis of Entropic Fictitious Play for Finite-sum Problemscited by 4
- 2023Major-Minor Mean Field Multi-Agent Reinforcement Learningcited by 4
- 2025Population-aware Online Mirror Descent for Mean-Field Games with Common Noise by Deep Reinforcement Learningcited by 4
- 2021Exploration noise for learning linear-quadratic mean field gamescited by 3
- 2022Mean Field Games on Weighted and Directed Graphs via Colored Digraphonscited by 3
- 2023Population-size-Aware Policy Optimization for Mean-Field Gamescited by 3
- 2024Learning Mean Field Games on Sparse Graphs: A Hybrid Graphex Approachcited by 3
- 2025Convergence of Actor-Critic Learning for Mean Field Games and Mean Field Control in Continuous Spacescited by 3
- 2025High-dimensional Mean-Field Games by Particle-based Flow Matchingcited by 3
- 2022Developing, Evaluating and Scaling Learning Agents in Multi-Agent Environmentscited by 2
- 2023Learning Discrete-Time Major-Minor Mean Field Gamescited by 2
- 2024A Single Online Agent Can Efficiently Learn Mean Field Gamescited by 2
- 2024Exploiting Approximate Symmetry for Efficient Multi-Agent Reinforcement Learningcited by 2
- 2025Finite-Sample Convergence Bounds for Trust Region Policy Optimization in Mean-Field Gamescited by 2
- 2025Solving Continuous Mean Field Games: Deep Reinforcement Learning for Non-Stationary Dynamicscited by 2
- 2023MESOB: Balancing Equilibria & Social Optimalitycited by 1
- 2024Reinforcement Learning for Finite Space Mean-Field Type Gamescited by 1
- 2024Scalable Offline Reinforcement Learning for Mean Field Gamescited by 1
- 2025Convergence and Connectivity: Dynamics of Multi-Agent Q-Learning in Random Networkscited by 1
- 2026Bench-MFG: A Benchmark Suite for Learning in Stationary Mean Field Gamescited by 1
- 2026Mean-Field Reinforcement Learning without Synchronycited by 1
- 2023Reimagining Demand-Side Management with Mean Field Learningcited by 0
- 2023Networked Communication for Decentralised Agents in Mean-Field Gamescited by 0
- 2024Mean Field Correlated Imitation Learningcited by 0
- 2024Networked Communication for Mean-Field Games with Function Approximation and Empirical Mean-Field Estimationcited by 0
- 2024Last Iterate Convergence in Monotone Mean Field Gamescited by 0
50 most cited of 57 All 57 (JSON)
- 2026All in One: Generative Modeling as Mean-Field Game Design25 Jul 2026
- 2026Stationary Robust Mean-Field Games under Model Mismatches21 Jun 2026
- 2026Towards Model-Free Learning in Dynamic Population Games: An Application to Karma Economies11 May 2026
- 2026Population-Aware Imitation Learning in Mean-field Games with Common Noise5 May 2026
- 2026Recurrent Structural Policy Gradient for Partially Observable Mean Field Games23 Feb 2026
- 2026Mean-Field Reinforcement Learning without Synchrony20 Feb 2026
- 2026Bench-MFG: A Benchmark Suite for Learning in Stationary Mean Field Games13 Feb 2026
- 2026Mean-Field Control on Sparse Graphs: From Local Limits to GNNs via Neighborhood Distributions29 Jan 2026
- 2025High-dimensional Mean-Field Games by Particle-based Flow Matching1 Dec 2025
- 2025Convergence of Actor-Critic Learning for Mean Field Games and Mean Field Control in Continuous Spaces10 Nov 2025
- 2025Solving Continuous Mean Field Games: Deep Reinforcement Learning for Non-Stationary Dynamics25 Oct 2025
- 2025Population-aware Online Mirror Descent for Mean-Field Games with Common Noise by Deep Reinforcement Learning3 Sep 2025
38 more
- 2025Finite-Sample Convergence Bounds for Trust Region Policy Optimization in Mean-Field Games28 May 2025
- 2025Convergence and Connectivity: Dynamics of Multi-Agent Q-Learning in Random Networks13 Mar 2025
- 2024Bounded Rationality Equilibrium Learning in Mean Field Games11 Nov 2024
- 2024Scalable Offline Reinforcement Learning for Mean Field Games23 Oct 2024
- 2024Last Iterate Convergence in Monotone Mean Field Games7 Oct 2024
- 2024Reinforcement Learning for Finite Space Mean-Field Type Games25 Sep 2024
- 2024Exploiting Approximate Symmetry for Efficient Multi-Agent Reinforcement Learning27 Aug 2024
- 2024Networked Communication for Mean-Field Games with Function Approximation and Empirical Mean-Field Estimation21 Aug 2024
- 2024Stochastic Semi-Gradient Descent for Learning Mean Field Games with Population-Aware Function Approximation15 Aug 2024
- 2024Unified continuous-time q-learning for mean-field game and mean-field control problems5 Jul 2024
- 2024Graphon Mean Field Games with a Representative Player: Analysis and Learning Algorithm8 May 2024
- 2024A Single Online Agent Can Efficiently Learn Mean Field Games5 May 2024
- 2024MF-OML: Online Mean-Field Reinforcement Learning with Occupation Measures for Large Population Games1 May 2024
- 2024Mean Field Correlated Imitation Learning14 Apr 2024
- 2024Population-aware Online Mirror Descent for Mean-Field Games by Deep Reinforcement Learning6 Mar 2024
- 2024Model-Based RL for Mean-Field Games is not Statistically Harder than Single-Agent RL8 Feb 2024
- 2024Learning Mean Field Games on Sparse Graphs: A Hybrid Graphex Approach23 Jan 2024
- 2023Learning Discrete-Time Major-Minor Mean Field Games17 Dec 2023
- 2023Learning Regularized Monotone Graphon Mean-Field Games12 Oct 2023
- 2023MESOB: Balancing Equilibria & Social Optimality16 Jul 2023
- 2023Multi-Player Zero-Sum Markov Games with Networked Separable Interactions13 Jul 2023
- 2023Learning Decentralized Partially Observable Mean Field Control for Artificial Collective Behavior12 Jul 2023
- 2023On Imitation in Mean-field Games26 Jun 2023
- 2023Networked Communication for Decentralised Agents in Mean-Field Games5 Jun 2023
- 2023On the Statistical Efficiency of Mean-Field Reinforcement Learning with General Function Approximation18 May 2023
- 2023Regularization of the policy updates for stabilizing Mean Field Games4 Apr 2023
- 2023Major-Minor Mean Field Multi-Agent Reinforcement Learning19 Mar 2023
- 2023Primal and Dual Analysis of Entropic Fictitious Play for Finite-sum Problems6 Mar 2023
- 2023Reimagining Demand-Side Management with Mean Field Learning16 Feb 2023
- 2023Population-size-Aware Policy Optimization for Mean-Field Games7 Feb 2023
- 2022Policy Mirror Ascent for Efficient and Independent Learning in Mean Field Games29 Dec 2022
- 2022Developing, Evaluating and Scaling Learning Agents in Multi-Agent Environments22 Sep 2022
- 2022Mean Field Games on Weighted and Directed Graphs via Colored Digraphons8 Sep 2022
- 2022Learning Sparse Graphon Mean Field Games8 Sep 2022
- 2022A Survey on Large-Population Systems and Scalable Multi-Agent Reinforcement Learning8 Sep 2022
- 2022Learning Correlated Equilibria in Mean-Field Games22 Aug 2022
- 2022Scalable Deep Reinforcement Learning Algorithms for Mean Field Games22 Mar 2022
- 2021Generalization in Mean Field Games by Learning Master Policies20 Sep 2021
50 newest of 57 All 57 (JSON)
- 2023On Imitation in Mean-field Gamescited by 10
- 2024Scalable Offline Reinforcement Learning for Mean Field Gamescited by 1
- 2024Mean Field Correlated Imitation Learningcited by 0
- 2026Population-Aware Imitation Learning in Mean-field Games with Common Noisecited by 0
- 2026Population-Aware Imitation Learning in Mean-field Games with Common Noise5 May 2026
- 2024Scalable Offline Reinforcement Learning for Mean Field Games23 Oct 2024
- 2024Mean Field Correlated Imitation Learning14 Apr 2024
- 2023On Imitation in Mean-field Games26 Jun 2023
- 2021Approximately Solving Mean Field Games via Entropy-Regularized Deep Reinforcement Learningcited by 65
- 2021Concave Utility Reinforcement Learning: the Mean-Field Game Viewpointcited by 54
- 2022Scalable Deep Reinforcement Learning Algorithms for Mean Field Gamescited by 33
- 2021Mean Field Games Flock! The Reinforcement Learning Waycited by 30
- 2021Scaling up Mean Field Games with Online Mirror Descentcited by 29
- 2021Generalization in Mean Field Games by Learning Master Policiescited by 28
- 2022Policy Mirror Ascent for Efficient and Independent Learning in Mean Field Gamescited by 24
- 2021Reinforcement Learning for Mean Field Games, with Applications to Economicscited by 14
- 2022Learning Sparse Graphon Mean Field Gamescited by 14
- 2023On the Statistical Efficiency of Mean-Field Reinforcement Learning with General Function Approximationcited by 13
- 2021Signatured Deep Fictitious Play for Mean Field Games with Common Noisecited by 12
- 2022A Survey on Large-Population Systems and Scalable Multi-Agent Reinforcement Learningcited by 12
12 most cited of 51 All 51 (JSON)
- 2026Stationary Robust Mean-Field Games under Model Mismatches21 Jun 2026
- 2026Towards Model-Free Learning in Dynamic Population Games: An Application to Karma Economies11 May 2026
- 2026Recurrent Structural Policy Gradient for Partially Observable Mean Field Games23 Feb 2026
- 2026Mean-Field Reinforcement Learning without Synchrony20 Feb 2026
- 2026Bench-MFG: A Benchmark Suite for Learning in Stationary Mean Field Games13 Feb 2026
- 2026Mean-Field Control on Sparse Graphs: From Local Limits to GNNs via Neighborhood Distributions29 Jan 2026
- 2025Convergence of Actor-Critic Learning for Mean Field Games and Mean Field Control in Continuous Spaces10 Nov 2025
- 2025Solving Continuous Mean Field Games: Deep Reinforcement Learning for Non-Stationary Dynamics25 Oct 2025
- 2025Population-aware Online Mirror Descent for Mean-Field Games with Common Noise by Deep Reinforcement Learning3 Sep 2025
- 2025Finite-Sample Convergence Bounds for Trust Region Policy Optimization in Mean-Field Games28 May 2025
- 2025Convergence and Connectivity: Dynamics of Multi-Agent Q-Learning in Random Networks13 Mar 2025
- 2024Bounded Rationality Equilibrium Learning in Mean Field Games11 Nov 2024
12 newest of 51 All 51 (JSON)