Towards Model-Free Learning in Dynamic Population Games: An Application to Karma Economies
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Abstract (arXiv)
Dynamic Population Games (DPGs) provide a tractable framework for modeling strategic interactions in large populations of self-interested agents, and have been successfully applied to the design of Karma economies, a class of fair non-monetary resource allocation mechanisms. Despite their appealing theoretical properties, existing computational tools for DPGs assume full knowledge of the game model and operate in a centralized fashion, limiting their applicability in realistic settings where agents have access only to their own private experience. This paper takes a step towards addressing this gap by studying model-free equilibrium learning in Karma DPGs. First, we analyze the setting in which a novel agent joins a Karma DPG already at its Stationary Nash Equilibrium (SNE) and learns a policy via Deep Q-Networks (DQN) without knowledge of the game model. Leveraging recent convergence results for DQN, we establish a suboptimality bound consisting of a DQN approximation error of order O(1/√Ns) and a mean field perturbation error of order O(1/N), where Ns is the replay buffer size and N is the population size. Second, we consider the challenging problem of learning the SNE from scratch. We show empirically that combining deep RL with fictitious play and smoothed policy iteration allows agents to converge, in a model-free fashion, to a configuration close to the centrally computed SNE. Together, these contributions support the vision of Karma economies as practical tools for fair resource allocation.
Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 28 of its 46 references that are in the map. First posted on arXiv 11 May 2026.
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References · 28
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16 more
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