mlsanityData to 14 Oct 2026

Sequential Information Design: Markov Persuasion Process and Its Efficient Reinforcement Learning

arXiv 2202.10678 ↗First posted 22 Feb 2022cs.AI cs.GT cs.LGcited by 18

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Abstract (arXiv)

In today's economy, it becomes important for Internet platforms to consider the sequential information design problem to align its long term interest with incentives of the gig service providers. This paper proposes a novel model of sequential information design, namely the Markov persuasion processes (MPPs), where a sender, with informational advantage, seeks to persuade a stream of myopic receivers to take actions that maximizes the sender's cumulative utilities in a finite horizon Markovian environment with varying prior and utility functions. Planning in MPPs thus faces the unique challenge in finding a signaling policy that is simultaneously persuasive to the myopic receivers and inducing the optimal long-term cumulative utilities of the sender. Nevertheless, in the population level where the model is known, it turns out that we can efficiently determine the optimal (resp. ε-optimal) policy with finite (resp. infinite) states and outcomes, through a modified formulation of the Bellman equation. Our main technical contribution is to study the MPP under the online reinforcement learning (RL) setting, where the goal is to learn the optimal signaling policy by interacting with with the underlying MPP, without the knowledge of the sender's utility functions, prior distributions, and the Markov transition kernels. We design a provably efficient no-regret learning algorithm, the Optimism-Pessimism Principle for Persuasion Process (OP4), which features a novel combination of both optimism and pessimism principles. Our algorithm enjoys sample efficiency by achieving a sublinear √T-regret upper bound. Furthermore, both our algorithm and theory can be applied to MPPs with large space of outcomes and states via function approximation, and we showcase such a success under the linear setting.

Key facts. Cited by 18 papers in the map (data through 14 Oct 2026). Builds on 32 of its 66 references that are in the map. First posted on arXiv 22 Feb 2022.

Builds on

32 of 66 references.

References · 32

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20 more
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Cited by year (2026 to 14 Oct)

Citing papers per year: 2022: 1; 2023: 5; 2024: 6; 2025: 4; 2026: 2.

18 papers.

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  1. 2022Sequential Information Design: Learning to Persuade in the Darkcited by 9
  2. 2023Information Design in Multi-Agent Reinforcement Learningcited by 9
  3. 2024Multi-Sender Persuasion: A Computational Perspectivecited by 9
  4. 2024Markov Persuasion Processes: Learning to Persuade from Scratchcited by 8
  5. 2023Persuading a Behavioral Agent: Approximately Best Responding and Learningcited by 7
  6. 2023Learning to Incentivize Information Acquisition: Proper Scoring Rules Meet Principal-Agent Modelcited by 7
  7. 2024Generalized Principal-Agent Problem with a Learning Agentcited by 6
  8. 2024Contractual Reinforcement Learning: Pulling Arms with Invisible Handscited by 5
  9. 2023Algorithmic Persuasion Through Simulationcited by 4
  10. 2024Learning to Mitigate Externalities: the Coase Theorem with Hindsight Rationalitycited by 3
  11. 2024Information Design with Unknown Priorcited by 2
  12. 2026Learning in Bayesian Stackelberg Games With Unknown Follower's Typescited by 2
6 more
  1. 2025Off-Policy Evaluation for Sequential Persuasion Process with Unobserved Confoundingcited by 1
  2. 2023Stochastic Principal-Agent Problems: Efficient Computation and Learningcited by 0
  3. 2025Provably Efficient Algorithm for Best Scoring Rule Identification in Online Principal-Agent Information Acquisitioncited by 0
  4. 2025Information Bargaining: Bilateral Commitment in Bayesian Persuasioncited by 0
  5. 2025The Sample Complexity of Online Strategic Decision Making with Information Asymmetry and Knowledge Transportabilitycited by 0
  6. 2026Meta-Learning for Repeated Bayesian Persuasioncited by 0