mlsanityData to 14 Oct 2026

Algorithmic Persuasion Through Simulation

arXiv 2311.18138 ↗First posted 29 Nov 2023cs.GT cs.AI econ.THcited by 4

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Abstract (arXiv)

We study a Bayesian persuasion game where a sender wants to persuade a receiver to take a binary action, such as purchasing a product. The sender is informed about the (real-valued) state of the world, such as the quality of the product, but only has limited information about the receiver's beliefs and utilities. Motivated by customer surveys, user studies, and recent advances in AI, we allow the sender to learn more about the receiver by querying an oracle that simulates the receiver's behavior. After a fixed number of queries, the sender commits to a messaging policy and the receiver takes the action that maximizes her expected utility given the message she receives. We characterize the sender's optimal messaging policy given any distribution over receiver types. We then design a polynomial-time querying algorithm that optimizes the sender's expected utility in this game. We also consider approximate oracles, more general query structures, and costly queries.

Key facts. Cited by 4 papers in the map (data through 14 Oct 2026). Builds on 15 of its 57 references that are in the map. First posted on arXiv 29 Nov 2023.

Builds on

15 of 57 references.

References · 15

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3 more
  1. 2021Learning to Persuade on the Fly: Robustness Against Ignorancecited by 12
  2. 2021Multi-Receiver Online Bayesian Persuasioncited by 12
  3. 2022Sequential Information Design: Learning to Persuade in the Darkcited by 9

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Cited by year

Citing papers per year: 2023: 1; 2024: 1; 2025: 2.

4 papers.