Bayesian Exploration: Incentivizing Exploration in Bayesian Games
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Abstract (arXiv)
We consider a ubiquitous scenario in the Internet economy when individual decision-makers (henceforth, agents) both produce and consume information as they make strategic choices in an uncertain environment. This creates a three-way tradeoff between exploration (trying out insufficiently explored alternatives to help others in the future), exploitation (making optimal decisions given the information discovered by other agents), and incentives of the agents (who are myopically interested in exploitation, while preferring the others to explore). We posit a principal who controls the flow of information from agents that came before, and strives to coordinate the agents towards a socially optimal balance between exploration and exploitation, not using any monetary transfers. The goal is to design a recommendation policy for the principal which respects agents' incentives and minimizes a suitable notion of regret. We extend prior work in this direction to allow the agents to interact with one another in a shared environment: at each time step, multiple agents arrive to play a Bayesian game, receive recommendations, choose their actions, receive their payoffs, and then leave the game forever. The agents now face two sources of uncertainty: the actions of the other agents and the parameters of the uncertain game environment. Our main contribution is to show that the principal can achieve constant regret when the utilities are deterministic (where the constant depends on the prior distribution, but not on the time horizon), and logarithmic regret when the utilities are stochastic. As a key technical tool, we introduce the concept of explorable actions, the actions which some incentive-compatible policy can recommend with non-zero probability. We show how the principal can identify (and explore) all explorable actions, and use the revealed information to perform optimally.
Key facts. Cited by 37 papers in the map (data through 7 Oct 2026). First posted on arXiv 24 Feb 2016.
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Citing papers per year: 2021: 10; 2022: 6; 2023: 5; 2024: 6; 2025: 4; 2026: 6.
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- 2022Sequential Information Design: Markov Persuasion Process and Its Efficient Reinforcement Learningcited by 18
- 2022Competition, Alignment, and Equilibria in Digital Marketplacescited by 17
- 2021Bayesian Persuasion for Algorithmic Recoursecited by 14
- 2021Learning to Persuade on the Fly: Robustness Against Ignorancecited by 12
- 2021Multi-Receiver Online Bayesian Persuasioncited by 12
- 2021Exploration and Incentives in Reinforcement Learningcited by 11
- 2022Incentivizing Combinatorial Bandit Explorationcited by 9
- 2024Multi-Sender Persuasion: A Computational Perspectivecited by 9
- 2024Markov Persuasion Processes: Learning to Persuade from Scratchcited by 8
- 2021Multi-armed Bandit Algorithm against Strategic Replicationcited by 5
- 2022Risk-Sensitive Bayesian Games for Multi-Agent Reinforcement Learning under Policy Uncertaintycited by 5
- 2022Incentive-Aware Recommender Systems in Two-Sided Marketscited by 5
25 more
- 2023Algorithmic Censoring in Dynamic Learning Systemscited by 5
- 2023Incentivizing Exploration with Linear Contexts and Combinatorial Actionscited by 5
- 2021Incentivizing Compliance with Algorithmic Instrumentscited by 4
- 2021Learning the Optimal Recommendation from Explorative Userscited by 3
- 2021(Almost) Free Incentivized Exploration from Decentralized Learning Agentscited by 3
- 2022Learning from a Learning User for Optimal Recommendationscited by 3
- 2024Learning to Mitigate Externalities: the Coase Theorem with Hindsight Rationalitycited by 3
- 2021Incentivized Bandit Learning with Self-Reinforcing User Preferencescited by 2
- 2024Human-in-the-loop Learning for Dynamic Congestion Gamescited by 2
- 2024Misalignment, Learning, and Ranking: Harnessing Users Limited Attentioncited by 1
- 2024Exploration and Persuasioncited by 1
- 2025Truthful mechanisms for linear bandit games with private contextscited by 1
- 2021Algorithmic Information Design in Multi-Player Games: Possibility and Limits in Singleton Congestioncited by 0
- 2023Reward Teaching for Federated Multi-armed Banditscited by 0
- 2023Incentivized Collaboration in Active Learningcited by 0
- 2023Incentive-Aware Synthetic Control: Accurate Counterfactual Estimation via Incentivized Explorationcited by 0
- 2025Learning with Limited Shared Information in Multi-agent Multi-armed Banditcited by 0
- 2025Competitive Multi-armed Bandit Games for Resource Sharingcited by 0
- 2025Geometry Meets Incentives: Sample-Efficient Incentivized Exploration with Linear Contextscited by 0
- 2026Prior-Agnostic Incentive-Compatible Explorationcited by 0
- 2026Meta-Learning for Repeated Bayesian Persuasioncited by 0
- 2026Collaborating in Multi-Armed Bandits with Strategic Agentscited by 0
- 2026Structured Reinforcement Learning for Bayesian Persuasion : Application to Intelligent Interactive Drivingcited by 0
- 2026On Incentivized Exploration beyond Bayesianism and Full-Informationcited by 0
- 2026Learning to Persuade Privately Informed Receiverscited by 0
- 2026Learning to Persuade Privately Informed Receivers30 Jul 2026
- 2026Structured Reinforcement Learning for Bayesian Persuasion : Application to Intelligent Interactive Driving15 Jul 2026
- 2026On Incentivized Exploration beyond Bayesianism and Full-Information14 Jul 2026
- 2026Collaborating in Multi-Armed Bandits with Strategic Agents13 May 2026
- 2026Meta-Learning for Repeated Bayesian Persuasion20 Mar 2026
- 2026Prior-Agnostic Incentive-Compatible Exploration24 Feb 2026
- 2025Geometry Meets Incentives: Sample-Efficient Incentivized Exploration with Linear Contexts2 Jun 2025
- 2025Competitive Multi-armed Bandit Games for Resource Sharing26 Mar 2025
- 2025Learning with Limited Shared Information in Multi-agent Multi-armed Bandit21 Feb 2025
- 2025Truthful mechanisms for linear bandit games with private contexts7 Jan 2025
- 2024Exploration and Persuasion22 Oct 2024
- 2024Learning to Mitigate Externalities: the Coase Theorem with Hindsight Rationality28 Jun 2024
25 more
- 2024Human-in-the-loop Learning for Dynamic Congestion Games24 Apr 2024
- 2024Misalignment, Learning, and Ranking: Harnessing Users Limited Attention21 Feb 2024
- 2024Multi-Sender Persuasion: A Computational Perspective7 Feb 2024
- 2024Markov Persuasion Processes: Learning to Persuade from Scratch5 Feb 2024
- 2023Incentive-Aware Synthetic Control: Accurate Counterfactual Estimation via Incentivized Exploration26 Dec 2023
- 2023Incentivized Collaboration in Active Learning1 Nov 2023
- 2023Incentivizing Exploration with Linear Contexts and Combinatorial Actions3 Jun 2023
- 2023Algorithmic Censoring in Dynamic Learning Systems15 May 2023
- 2023Reward Teaching for Federated Multi-armed Bandits3 May 2023
- 2022Incentive-Aware Recommender Systems in Two-Sided Markets23 Nov 2022
- 2022Competition, Alignment, and Equilibria in Digital Marketplaces30 Aug 2022
- 2022Incentivizing Combinatorial Bandit Exploration1 Jun 2022
- 2022Risk-Sensitive Bayesian Games for Multi-Agent Reinforcement Learning under Policy Uncertainty18 Mar 2022
- 2022Sequential Information Design: Markov Persuasion Process and Its Efficient Reinforcement Learning22 Feb 2022
- 2022Learning from a Learning User for Optimal Recommendations3 Feb 2022
- 2021Bayesian Persuasion for Algorithmic Recourse12 Dec 2021
- 2021(Almost) Free Incentivized Exploration from Decentralized Learning Agents27 Oct 2021
- 2021Multi-armed Bandit Algorithm against Strategic Replication23 Oct 2021
- 2021Learning the Optimal Recommendation from Explorative Users6 Oct 2021
- 2021Algorithmic Information Design in Multi-Player Games: Possibility and Limits in Singleton Congestion25 Sep 2021
- 2021Incentivizing Compliance with Algorithmic Instruments21 Jul 2021
- 2021Multi-Receiver Online Bayesian Persuasion11 Jun 2021
- 2021Incentivized Bandit Learning with Self-Reinforcing User Preferences19 May 2021
- 2021Exploration and Incentives in Reinforcement Learning28 Feb 2021
- 2021Learning to Persuade on the Fly: Robustness Against Ignorance19 Feb 2021
- 2022Sequential Information Design: Markov Persuasion Process and Its Efficient Reinforcement Learningcited by 18
- 2022Competition, Alignment, and Equilibria in Digital Marketplacescited by 17
- 2021Bayesian Persuasion for Algorithmic Recoursecited by 14
- 2021Learning to Persuade on the Fly: Robustness Against Ignorancecited by 12
- 2021Multi-Receiver Online Bayesian Persuasioncited by 12
- 2021Exploration and Incentives in Reinforcement Learningcited by 11
- 2022Incentivizing Combinatorial Bandit Explorationcited by 9
- 2024Multi-Sender Persuasion: A Computational Perspectivecited by 9
- 2024Markov Persuasion Processes: Learning to Persuade from Scratchcited by 8
- 2021Multi-armed Bandit Algorithm against Strategic Replicationcited by 5
- 2022Risk-Sensitive Bayesian Games for Multi-Agent Reinforcement Learning under Policy Uncertaintycited by 5
- 2022Incentive-Aware Recommender Systems in Two-Sided Marketscited by 5
12 most cited of 36 All 36 (JSON)
- 2026Learning to Persuade Privately Informed Receivers30 Jul 2026
- 2026On Incentivized Exploration beyond Bayesianism and Full-Information14 Jul 2026
- 2026Collaborating in Multi-Armed Bandits with Strategic Agents13 May 2026
- 2026Meta-Learning for Repeated Bayesian Persuasion20 Mar 2026
- 2026Prior-Agnostic Incentive-Compatible Exploration24 Feb 2026
- 2025Geometry Meets Incentives: Sample-Efficient Incentivized Exploration with Linear Contexts2 Jun 2025
- 2025Competitive Multi-armed Bandit Games for Resource Sharing26 Mar 2025
- 2025Learning with Limited Shared Information in Multi-agent Multi-armed Bandit21 Feb 2025
- 2025Truthful mechanisms for linear bandit games with private contexts7 Jan 2025
- 2024Exploration and Persuasion22 Oct 2024
- 2024Learning to Mitigate Externalities: the Coase Theorem with Hindsight Rationality28 Jun 2024
- 2024Human-in-the-loop Learning for Dynamic Congestion Games24 Apr 2024
12 newest of 36 All 36 (JSON)