mlsanityData to 14 Oct 2026

Sequential Information Design: Learning to Persuade in the Dark

arXiv 2209.03927 ↗First posted 8 Sep 2022cs.LG cs.AI cs.GTcited by 9

Not on the map. Why?

Abstract (arXiv)

We study a repeated information design problem faced by an informed sender who tries to influence the behavior of a self-interested receiver. We consider settings where the receiver faces a sequential decision making (SDM) problem. At each round, the sender observes the realizations of random events in the SDM problem. This begets the challenge of how to incrementally disclose such information to the receiver to persuade them to follow (desirable) action recommendations. We study the case in which the sender does not know random events probabilities, and, thus, they have to gradually learn them while persuading the receiver. We start by providing a non-trivial polytopal approximation of the set of sender's persuasive information structures. This is crucial to design efficient learning algorithms. Next, we prove a negative result: no learning algorithm can be persuasive. Thus, we relax persuasiveness requirements by focusing on algorithms that guarantee that the receiver's regret in following recommendations grows sub-linearly. In the full-feedback setting -- where the sender observes all random events realizations -- , we provide an algorithm with tildeO(√T) regret for both the sender and the receiver. Instead, in the bandit-feedback setting -- where the sender only observes the realizations of random events actually occurring in the SDM problem -- , we design an algorithm that, given an α ∈ [1/2, 1] as input, ensures tildeO(Tα) and tildeO( T^max α, 1-fracα2 ) regrets, for the sender and the receiver respectively. This result is complemented by a lower bound showing that such a regrets trade-off is essentially tight.

Key facts. Cited by 9 papers in the map (data through 14 Oct 2026). Builds on 16 of its 39 references that are in the map. First posted on arXiv 8 Sep 2022.

Builds on

16 of 39 references.

References · 16

  1. 2020Hindsight and Sequential Rationality of Correlated Playcited by 22
  2. 2021Simple Uncoupled No-Regret Learning Dynamics for Extensive-Form Correlated Equilibriumcited by 22
  3. 2020No-Regret Learning Dynamics for Extensive-Form Correlated Equilibriumcited by 19
  4. 2022Sequential Information Design: Markov Persuasion Process and Its Efficient Reinforcement Learningcited by 18
  5. 2021Bandit Linear Optimization for Sequential Decision Making and Extensive-Form Gamescited by 15
  6. 2021Learning to Persuade on the Fly: Robustness Against Ignorancecited by 12
  7. 2021Bayesian Persuasion in Sequential Decision-Makingcited by 12
  8. 2021Multi-Receiver Online Bayesian Persuasioncited by 12
  9. 2017Targeting and Signaling in Ad Auctionscited by 6
  10. 2015Hardness Results for Signaling in Bayesian Zero-Sum and Network Routing Gamescited by 5
  11. 2020Signaling in Bayesian Network Congestion Games: the Subtle Power of Symmetrycited by 5
  12. 2022Bayesian Persuasion Meets Mechanism Design: Going Beyond Intractability with Type Reportingcited by 5
4 more
  1. 2019Persuading Voters: It's Easy to Whisper, It's Hard to Speak Loudcited by 4
  2. 2020Persuading Voters in District-based Electionscited by 3
  3. 2022Public Signaling in Bayesian Ad Auctionscited by 2
  4. 2022Signaling in Posted Price Auctionscited by 2

Built on by

Cited by year (2026 to 14 Oct)

Citing papers per year: 2023: 3; 2024: 3; 2025: 2; 2026: 1.

9 papers.