Stochastic Principal-Agent Problems: Efficient Computation and Learning
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Abstract (arXiv)
We introduce a stochastic principal-agent model. A principal and an agent interact in a stochastic environment, each privy to observations about the state not available to the other. The principal has the power of commitment, both to elicit information from the agent and to provide signals about her own information. The players communicate with each other and then select actions independently. Each of them receives a payoff based on the state and their joint action, and the environment transitions to a new state. The interaction continues over a finite time horizon. Both players are far-sighted, aiming to maximize their total payoffs over the time horizon. The model encompasses as special cases extensive-form games (EFGs) and stochastic games of incomplete information, partially observable Markov decision processes (POMDPs), as well as other forms of sequential principal-agent interactions, including Bayesian persuasion and automated mechanism design problems. We consider both the computation and learning of the principal's optimal policy. Since the general problem, which subsumes POMDPs, is intractable, we explore algorithmic solutions under hindsight observability, where the state and the interaction history are revealed at the end of each step. Though the problem becomes more amenable under this condition, the number of possible histories remains exponential in the length of the time horizon, making approaches for EFG-based models infeasible. We present an efficient algorithm based on the inducible value sets. The algorithm computes an ε-approximate optimal policy in time polynomial in 1/ε. Additionally, we show an efficient learning algorithm for an episodic reinforcement learning setting where the transition probabilities are unknown. The algorithm guarantees sublinear regret tildeO(T2/3) for both players over T episodes.
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References · 13
- 2020Reward-Free Exploration for Reinforcement Learningcited by 177
- 2020Fast active learning for pure exploration in reinforcement learningcited by 92
- 2020Adaptive Reward-Free Explorationcited by 77
- 2021Stateful Strategic Regressioncited by 32
- 2022Sequential Information Design: Markov Persuasion Process and Its Efficient Reinforcement Learningcited by 18
- 2023Learning in POMDPs is Sample-Efficient with Hindsight Observabilitycited by 18
- 2021Bayesian Persuasion in Sequential Decision-Makingcited by 12
- 2022Sequential Information Design: Learning to Persuade in the Darkcited by 9
- 2021Automated Dynamic Mechanism Designcited by 8
- 2022Polynomial-Time Optimal Equilibria with a Mediator in Extensive-Form Gamescited by 7
- 2022Bayesian Persuasion Meets Mechanism Design: Going Beyond Intractability with Type Reportingcited by 5
- 2015Computation of Stackelberg Equilibria of Finite Sequential Gamescited by 4
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- 2023Online Mechanism Design for Information Acquisitioncited by 2
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