mlsanityData to 7 Oct 2026

Information Design in Multi-Agent Reinforcement Learning

arXiv 2305.06807 ↗First posted 8 May 2023cs.GT cs.AI cs.LGcited by 9

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Abstract (arXiv)

Reinforcement learning (RL) is inspired by the way human infants and animals learn from the environment. The setting is somewhat idealized because, in actual tasks, other agents in the environment have their own goals and behave adaptively to the ego agent. To thrive in those environments, the agent needs to influence other agents so their actions become more helpful and less harmful. Research in computational economics distills two ways to influence others directly: by providing tangible goods (mechanism design) and by providing information (information design). This work investigates information design problems for a group of RL agents. The main challenges are two-fold. One is the information provided will immediately affect the transition of the agent trajectories, which introduces additional non-stationarity. The other is the information can be ignored, so the sender must provide information that the receiver is willing to respect. We formulate the Markov signaling game, and develop the notions of signaling gradient and the extended obedience constraints that address these challenges. Our algorithm is efficient on various mixed-motive tasks and provides further insights into computational economics. Our code is publicly available at https://github.com/YueLin301/InformationDesignMARL.

Key facts. Cited by 9 papers in the map (data through 7 Oct 2026). Builds on 31 of its 61 references that are in the map. First posted on arXiv 8 May 2023.

Builds on

31 of 61 references.

References · 31

  1. 2016Categorical Reparameterization with Gumbel-Softmaxcited by 2,708
  2. 2021Convex optimizationcited by 2,479
  3. 2016Asynchronous Methods for Deep Reinforcement Learningcited by 2,218
  4. 2017Multi-Agent Actor-Critic for Mixed Cooperative-Competitive Environmentscited by 1,519
  5. 2019Mastering Atari, Go, Chess and Shogi by Planning with a Learned Modelcited by 1,327
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  12. 2017Multi-agent Reinforcement Learning in Sequential Social Dilemmascited by 206
19 more
  1. 2017Emergence of Language with Multi-agent Games: Learning to Communicate with Sequences of Symbolscited by 123
  2. 2018Variational Discriminator Bottleneck: Improving Imitation Learning, Inverse RL, and GANs by Constraining Information Flowcited by 103
  3. 2021Scalable Evaluation of Multi-Agent Reinforcement Learning with Melting Potcited by 97
  4. 2017Multiagent Bidirectionally-Coordinated Nets: Emergence of Human-level Coordination in Learning to Play StarCraft Combat Gamescited by 93
  5. 2018Emergent Communication through Negotiationcited by 62
  6. 2020Learning to Incentivize Other Learning Agentscited by 55
  7. 2019AlphaStar: An Evolutionary Computation Perspectivecited by 50
  8. 2020Social diversity and social preferences in mixed-motive reinforcement learningcited by 49
  9. 2014Complexity of Mechanism Designcited by 33
  10. 2018Compositional Obverter Communication Learning From Raw Visual Inputcited by 30
  11. 2022Optimal-er Auctions through Attentioncited by 26
  12. 2018M3RL: Mind-aware Multi-agent Management Reinforcement Learningcited by 22
  13. 2021Adaptive Incentive Design with Multi-Agent Meta-Gradient Reinforcement Learningcited by 18
  14. 2022Sequential Information Design: Markov Persuasion Process and Its Efficient Reinforcement Learningcited by 18
  15. 2021Learning to Persuade on the Fly: Robustness Against Ignorancecited by 12
  16. 2021Bayesian Persuasion in Sequential Decision-Makingcited by 12
  17. 2022Sequential Information Design: Learning to Persuade in the Darkcited by 9
  18. 2018Adaptive Incentive Designcited by 6
  19. 2018Potential Games Design Using Local Informationcited by 1

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Cited by year (2026 to 7 Oct)

Citing papers per year: 2023: 1; 2024: 3; 2025: 4; 2026: 1.

9 papers.