Information Design in Multi-Agent Reinforcement Learning
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Abstract (arXiv)
Reinforcement learning (RL) is inspired by the way human infants and animals learn from the environment. The setting is somewhat idealized because, in actual tasks, other agents in the environment have their own goals and behave adaptively to the ego agent. To thrive in those environments, the agent needs to influence other agents so their actions become more helpful and less harmful. Research in computational economics distills two ways to influence others directly: by providing tangible goods (mechanism design) and by providing information (information design). This work investigates information design problems for a group of RL agents. The main challenges are two-fold. One is the information provided will immediately affect the transition of the agent trajectories, which introduces additional non-stationarity. The other is the information can be ignored, so the sender must provide information that the receiver is willing to respect. We formulate the Markov signaling game, and develop the notions of signaling gradient and the extended obedience constraints that address these challenges. Our algorithm is efficient on various mixed-motive tasks and provides further insights into computational economics. Our code is publicly available at https://github.com/YueLin301/InformationDesignMARL.
Key facts. Cited by 9 papers in the map (data through 7 Oct 2026). Builds on 31 of its 61 references that are in the map. First posted on arXiv 8 May 2023.
Builds on
31 of 61 references.
References · 31
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19 more
- 2017Emergence of Language with Multi-agent Games: Learning to Communicate with Sequences of Symbolscited by 123
- 2018Variational Discriminator Bottleneck: Improving Imitation Learning, Inverse RL, and GANs by Constraining Information Flowcited by 103
- 2021Scalable Evaluation of Multi-Agent Reinforcement Learning with Melting Potcited by 97
- 2017Multiagent Bidirectionally-Coordinated Nets: Emergence of Human-level Coordination in Learning to Play StarCraft Combat Gamescited by 93
- 2018Emergent Communication through Negotiationcited by 62
- 2020Learning to Incentivize Other Learning Agentscited by 55
- 2019AlphaStar: An Evolutionary Computation Perspectivecited by 50
- 2020Social diversity and social preferences in mixed-motive reinforcement learningcited by 49
- 2014Complexity of Mechanism Designcited by 33
- 2018Compositional Obverter Communication Learning From Raw Visual Inputcited by 30
- 2022Optimal-er Auctions through Attentioncited by 26
- 2018M3RL: Mind-aware Multi-agent Management Reinforcement Learningcited by 22
- 2021Adaptive Incentive Design with Multi-Agent Meta-Gradient Reinforcement Learningcited by 18
- 2022Sequential Information Design: Markov Persuasion Process and Its Efficient Reinforcement Learningcited by 18
- 2021Learning to Persuade on the Fly: Robustness Against Ignorancecited by 12
- 2021Bayesian Persuasion in Sequential Decision-Makingcited by 12
- 2022Sequential Information Design: Learning to Persuade in the Darkcited by 9
- 2018Adaptive Incentive Designcited by 6
- 2018Potential Games Design Using Local Informationcited by 1
Built on by
Citing papers per year: 2023: 1; 2024: 3; 2025: 4; 2026: 1.
9 papers.
- 2024Markov Persuasion Processes: Learning to Persuade from Scratchcited by 8
- 2024Principal-Agent Reinforcement Learning: Orchestrating AI Agents with Contractscited by 8
- 2024Generalized Principal-Agent Problem with a Learning Agentcited by 5
- 2023Mediated Multi-Agent Reinforcement Learningcited by 4
- 2025Learning to Negotiate via Voluntary Commitmentcited by 2
- 2025Off-Policy Evaluation for Sequential Persuasion Process with Unobserved Confoundingcited by 1
- 2025Information Bargaining: Bilateral Commitment in Bayesian Persuasioncited by 0
- 2025Policy-Conditioned Policies for Multi-Agent Task Solvingcited by 0
- 2026Structured Reinforcement Learning for Bayesian Persuasion : Application to Intelligent Interactive Drivingcited by 0
- 2026Structured Reinforcement Learning for Bayesian Persuasion : Application to Intelligent Interactive Driving15 Jul 2026
- 2025Policy-Conditioned Policies for Multi-Agent Task Solving24 Dec 2025
- 2025Information Bargaining: Bilateral Commitment in Bayesian Persuasion6 Jun 2025
- 2025Off-Policy Evaluation for Sequential Persuasion Process with Unobserved Confounding1 Apr 2025
- 2025Learning to Negotiate via Voluntary Commitment5 Mar 2025
- 2024Principal-Agent Reinforcement Learning: Orchestrating AI Agents with Contracts25 Jul 2024
- 2024Generalized Principal-Agent Problem with a Learning Agent15 Feb 2024
- 2024Markov Persuasion Processes: Learning to Persuade from Scratch5 Feb 2024
- 2023Mediated Multi-Agent Reinforcement Learning14 Jun 2023