mlsanityData to 7 Oct 2026

FaceVR: Real-Time Facial Reenactment and Eye Gaze Control in Virtual Reality

arXiv 1610.03151 ↗First posted 11 Oct 2016cs.CVcited by 12

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Abstract (arXiv)

We propose FaceVR, a novel image-based method that enables video teleconferencing in VR based on self-reenactment. State-of-the-art face tracking methods in the VR context are focused on the animation of rigged 3d avatars. While they achieve good tracking performance the results look cartoonish and not real. In contrast to these model-based approaches, FaceVR enables VR teleconferencing using an image-based technique that results in nearly photo-realistic outputs. The key component of FaceVR is a robust algorithm to perform real-time facial motion capture of an actor who is wearing a head-mounted display (HMD), as well as a new data-driven approach for eye tracking from monocular videos. Based on reenactment of a prerecorded stereo video of the person without the HMD, FaceVR incorporates photo-realistic re-rendering in real time, thus allowing artificial modifications of face and eye appearances. For instance, we can alter facial expressions or change gaze directions in the prerecorded target video. In a live setup, we apply these newly-introduced algorithmic components.

Key facts. Cited by 12 papers in the map (data through 7 Oct 2026). First posted on arXiv 11 Oct 2016.

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Citing papers per year: 2021: 2; 2022: 3; 2023: 0; 2024: 5; 2025: 1; 2026: 1.

12 papers.