FaceVR: Real-Time Facial Reenactment and Eye Gaze Control in Virtual Reality
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Abstract (arXiv)
We propose FaceVR, a novel image-based method that enables video teleconferencing in VR based on self-reenactment. State-of-the-art face tracking methods in the VR context are focused on the animation of rigged 3d avatars. While they achieve good tracking performance the results look cartoonish and not real. In contrast to these model-based approaches, FaceVR enables VR teleconferencing using an image-based technique that results in nearly photo-realistic outputs. The key component of FaceVR is a robust algorithm to perform real-time facial motion capture of an actor who is wearing a head-mounted display (HMD), as well as a new data-driven approach for eye tracking from monocular videos. Based on reenactment of a prerecorded stereo video of the person without the HMD, FaceVR incorporates photo-realistic re-rendering in real time, thus allowing artificial modifications of face and eye appearances. For instance, we can alter facial expressions or change gaze directions in the prerecorded target video. In a live setup, we apply these newly-introduced algorithmic components.
Key facts. Cited by 12 papers in the map (data through 7 Oct 2026). First posted on arXiv 11 Oct 2016.
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Citing papers per year: 2021: 2; 2022: 3; 2023: 0; 2024: 5; 2025: 1; 2026: 1.
12 papers.
- 2024SMIRK: 3D Facial Expressions through Analysis-by-Neural-Synthesiscited by 81
- 2022Visual Speech-Aware Perceptual 3D Facial Expression Reconstruction from Videoscited by 50
- 2024Tri2-plane: Thinking Head Avatar via Feature Pyramidcited by 16
- 2022EyeNeRF: A Hybrid Representation for Photorealistic Synthesis, Animation and Relighting of Human Eyescited by 14
- 2021EgoRenderer: Rendering Human Avatars from Egocentric Camera Imagescited by 13
- 2024SPARK: Self-supervised Personalized Real-time Monocular Face Capturecited by 6
- 2024VGG-Tex: A Vivid Geometry-Guided Facial Texture Estimation Model for High Fidelity Monocular 3D Face Reconstructioncited by 6
- 2022Leveraging Deepfakes to Close the Domain Gap between Real and Synthetic Images in Facial Capture Pipelinescited by 4
- 2021Attention based Occlusion Removal for Hybrid Telepresence Systemscited by 2
- 2024Expression-aware video inpainting for HMD removal in XR applicationscited by 2
- 2025Geometry-Aware Video Inpainting for Joint Headset Occlusion Removal and Face Reconstruction in Social XRcited by 0
- 2026Discovering Geometric Biases in 3D Face Reconstruction: A Curvature-Aware Spectral Framework for Fairness Evaluationcited by 0
- 2026Discovering Geometric Biases in 3D Face Reconstruction: A Curvature-Aware Spectral Framework for Fairness Evaluation8 Jul 2026
- 2025Geometry-Aware Video Inpainting for Joint Headset Occlusion Removal and Face Reconstruction in Social XR17 Aug 2025
- 2024VGG-Tex: A Vivid Geometry-Guided Facial Texture Estimation Model for High Fidelity Monocular 3D Face Reconstruction15 Sep 2024
- 2024SPARK: Self-supervised Personalized Real-time Monocular Face Capture12 Sep 2024
- 2024SMIRK: 3D Facial Expressions through Analysis-by-Neural-Synthesis5 Apr 2024
- 2024Expression-aware video inpainting for HMD removal in XR applications25 Jan 2024
- 2024Tri2-plane: Thinking Head Avatar via Feature Pyramid17 Jan 2024
- 2022Visual Speech-Aware Perceptual 3D Facial Expression Reconstruction from Videos22 Jul 2022
- 2022EyeNeRF: A Hybrid Representation for Photorealistic Synthesis, Animation and Relighting of Human Eyes16 Jun 2022
- 2022Leveraging Deepfakes to Close the Domain Gap between Real and Synthetic Images in Facial Capture Pipelines22 Apr 2022
- 2021Attention based Occlusion Removal for Hybrid Telepresence Systems2 Dec 2021
- 2021EgoRenderer: Rendering Human Avatars from Egocentric Camera Images24 Nov 2021