GlocalNet: Class-aware Long-term Human Motion Synthesis
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Abstract (arXiv)
Synthesis of long-term human motion skeleton sequences is essential to aid human-centric video generation with potential applications in Augmented Reality, 3D character animations, pedestrian trajectory prediction, etc. Long-term human motion synthesis is a challenging task due to multiple factors like, long-term temporal dependencies among poses, cyclic repetition across poses, bi-directional and multi-scale dependencies among poses, variable speed of actions, and a large as well as partially overlapping space of temporal pose variations across multiple class/types of human activities. This paper aims to address these challenges to synthesize a long-term (> 6000 ms) human motion trajectory across a large variety of human activity classes (>50). We propose a two-stage activity generation method to achieve this goal, where the first stage deals with learning the long-term global pose dependencies in activity sequences by learning to synthesize a sparse motion trajectory while the second stage addresses the generation of dense motion trajectories taking the output of the first stage. We demonstrate the superiority of the proposed method over SOTA methods using various quantitative evaluation metrics on publicly available datasets.
Key facts. Cited by 10 papers in the map (data through 7 Oct 2026). First posted on arXiv 19 Dec 2020.
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Citing papers per year: 2021: 2; 2022: 7; 2023: 1.
10 papers.
- 2022Learning Hierarchical Cross-Modal Association for Co-Speech Gesture Generationcited by 106
- 2022Implicit Neural Representations for Variable Length Human Motion Generationcited by 61
- 2023EmotionGesture: Audio-Driven Diverse Emotional Co-Speech 3D Gesture Generationcited by 40
- 2022PoseTriplet: Co-evolving 3D Human Pose Estimation, Imitation, and Hallucination under Self-supervisioncited by 25
- 2021GAN-based Reactive Motion Synthesis with Class-aware Discriminators for Human-human Interactioncited by 18
- 2021MUGL: Large Scale Multi Person Conditional Action Generation with Locomotioncited by 14
- 2022PaCMO: Partner Dependent Human Motion Generation in Dyadic Human Activity using Neural Operatorscited by 8
- 2022Interaction Mix and Match: Synthesizing Close Interaction using Conditional Hierarchical GAN with Multi-Hot Class Embeddingcited by 6
- 20223d human motion generation from the text via gesture action classification and the autoregressive modelcited by 1
- 2022KP-RNN: A Deep Learning Pipeline for Human Motion Prediction and Synthesis of Performance Artcited by 0
- 2023EmotionGesture: Audio-Driven Diverse Emotional Co-Speech 3D Gesture Generation30 May 2023
- 2022PaCMO: Partner Dependent Human Motion Generation in Dyadic Human Activity using Neural Operators25 Nov 2022
- 20223d human motion generation from the text via gesture action classification and the autoregressive model18 Nov 2022
- 2022KP-RNN: A Deep Learning Pipeline for Human Motion Prediction and Synthesis of Performance Art9 Oct 2022
- 2022Interaction Mix and Match: Synthesizing Close Interaction using Conditional Hierarchical GAN with Multi-Hot Class Embedding23 Jul 2022
- 2022PoseTriplet: Co-evolving 3D Human Pose Estimation, Imitation, and Hallucination under Self-supervision29 Mar 2022
- 2022Implicit Neural Representations for Variable Length Human Motion Generation25 Mar 2022
- 2022Learning Hierarchical Cross-Modal Association for Co-Speech Gesture Generation24 Mar 2022
- 2021MUGL: Large Scale Multi Person Conditional Action Generation with Locomotion21 Oct 2021
- 2021GAN-based Reactive Motion Synthesis with Class-aware Discriminators for Human-human Interaction1 Oct 2021