Skeleton-aided Articulated Motion Generation
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Abstract (arXiv)
This work make the first attempt to generate articulated human motion sequence from a single image. On the one hand, we utilize paired inputs including human skeleton information as motion embedding and a single human image as appearance reference, to generate novel motion frames, based on the conditional GAN infrastructure. On the other hand, a triplet loss is employed to pursue appearance-smoothness between consecutive frames. As the proposed framework is capable of jointly exploiting the image appearance space and articulated/kinematic motion space, it generates realistic articulated motion sequence, in contrast to most previous video generation methods which yield blurred motion effects. We test our model on two human action datasets including KTH and Human3.6M, and the proposed framework generates very promising results on both datasets.
Key facts. Cited by 14 papers in the map (data through 7 Oct 2026). First posted on arXiv 4 Jul 2017.
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Citing papers per year: 2021: 7; 2022: 1; 2023: 2; 2024: 2; 2025: 1; 2026: 1.
14 papers.
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- 2021Image-to-Image Translation: Methods and Applicationscited by 116
- 2021GAN-based Reactive Motion Synthesis with Class-aware Discriminators for Human-human Interactioncited by 18
- 2021Deep Person Generation: A Survey from the Perspective of Face, Pose and Cloth Synthesiscited by 16
- 2023Spatiotemporal Decouple-and-Squeeze Contrastive Learning for Semi-Supervised Skeleton-based Action Recognitioncited by 16
- 2021Total Generate: Cycle in Cycle Generative Adversarial Networks for Generating Human Faces, Hands, Bodies, and Natural Scenescited by 12
- 2021SPG-VTON: Semantic Prediction Guidance for Multi-pose Virtual Try-oncited by 12
- 2023Pyramid Self-attention Polymerization Learning for Semi-supervised Skeleton-based Action Recognitioncited by 11
- 2025UnityVideo: Unified Multi-Modal Multi-Task Learning for Enhancing World-Aware Video Generationcited by 7
- 2022Interaction Mix and Match: Synthesizing Close Interaction using Conditional Hierarchical GAN with Multi-Hot Class Embeddingcited by 6
- 2021Pose Invariant Person Re-Identification using Robust Pose-transformation GANcited by 2
- 2021A Survey on Adversarial Image Synthesiscited by 0
- 2024A Survey on 3D Skeleton Based Person Re-Identification: Taxonomy, Advances, Challenges, and Interdisciplinary Prospectscited by 0
- 2026InterEdit: Navigating Text-Guided 3D Dyadic Human Motion Editing13 Mar 2026
- 2025UnityVideo: Unified Multi-Modal Multi-Task Learning for Enhancing World-Aware Video Generation8 Dec 2025
- 2024Spatial Hierarchy and Temporal Attention Guided Cross Masking for Self-supervised Skeleton-based Action Recognition26 Sep 2024
- 2024A Survey on 3D Skeleton Based Person Re-Identification: Taxonomy, Advances, Challenges, and Interdisciplinary Prospects27 Jan 2024
- 2023Pyramid Self-attention Polymerization Learning for Semi-supervised Skeleton-based Action Recognition5 Feb 2023
- 2023Spatiotemporal Decouple-and-Squeeze Contrastive Learning for Semi-Supervised Skeleton-based Action Recognition5 Feb 2023
- 2022Interaction Mix and Match: Synthesizing Close Interaction using Conditional Hierarchical GAN with Multi-Hot Class Embedding23 Jul 2022
- 2021GAN-based Reactive Motion Synthesis with Class-aware Discriminators for Human-human Interaction1 Oct 2021
- 2021Deep Person Generation: A Survey from the Perspective of Face, Pose and Cloth Synthesis5 Sep 2021
- 2021SPG-VTON: Semantic Prediction Guidance for Multi-pose Virtual Try-on3 Aug 2021
- 2021A Survey on Adversarial Image Synthesis30 Jun 2021
- 2021Total Generate: Cycle in Cycle Generative Adversarial Networks for Generating Human Faces, Hands, Bodies, and Natural Scenes21 Jun 2021
2 more
- 2021Image-to-Image Translation: Methods and Applicationscited by 116
- 2021GAN-based Reactive Motion Synthesis with Class-aware Discriminators for Human-human Interactioncited by 18
- 2021Deep Person Generation: A Survey from the Perspective of Face, Pose and Cloth Synthesiscited by 16
- 2023Spatiotemporal Decouple-and-Squeeze Contrastive Learning for Semi-Supervised Skeleton-based Action Recognitioncited by 16
- 2021Total Generate: Cycle in Cycle Generative Adversarial Networks for Generating Human Faces, Hands, Bodies, and Natural Scenescited by 12
- 2021SPG-VTON: Semantic Prediction Guidance for Multi-pose Virtual Try-oncited by 12
- 2023Pyramid Self-attention Polymerization Learning for Semi-supervised Skeleton-based Action Recognitioncited by 11
- 2025UnityVideo: Unified Multi-Modal Multi-Task Learning for Enhancing World-Aware Video Generationcited by 7
- 2022Interaction Mix and Match: Synthesizing Close Interaction using Conditional Hierarchical GAN with Multi-Hot Class Embeddingcited by 6
- 2021Pose Invariant Person Re-Identification using Robust Pose-transformation GANcited by 2
- 2021A Survey on Adversarial Image Synthesiscited by 0
- 2024A Survey on 3D Skeleton Based Person Re-Identification: Taxonomy, Advances, Challenges, and Interdisciplinary Prospectscited by 0
12 most cited of 14 All 14 (JSON)
- 2026InterEdit: Navigating Text-Guided 3D Dyadic Human Motion Editing13 Mar 2026
- 2025UnityVideo: Unified Multi-Modal Multi-Task Learning for Enhancing World-Aware Video Generation8 Dec 2025
- 2024Spatial Hierarchy and Temporal Attention Guided Cross Masking for Self-supervised Skeleton-based Action Recognition26 Sep 2024
- 2024A Survey on 3D Skeleton Based Person Re-Identification: Taxonomy, Advances, Challenges, and Interdisciplinary Prospects27 Jan 2024
- 2023Pyramid Self-attention Polymerization Learning for Semi-supervised Skeleton-based Action Recognition5 Feb 2023
- 2023Spatiotemporal Decouple-and-Squeeze Contrastive Learning for Semi-Supervised Skeleton-based Action Recognition5 Feb 2023
- 2022Interaction Mix and Match: Synthesizing Close Interaction using Conditional Hierarchical GAN with Multi-Hot Class Embedding23 Jul 2022
- 2021GAN-based Reactive Motion Synthesis with Class-aware Discriminators for Human-human Interaction1 Oct 2021
- 2021Deep Person Generation: A Survey from the Perspective of Face, Pose and Cloth Synthesis5 Sep 2021
- 2021SPG-VTON: Semantic Prediction Guidance for Multi-pose Virtual Try-on3 Aug 2021
- 2021A Survey on Adversarial Image Synthesis30 Jun 2021
- 2021Total Generate: Cycle in Cycle Generative Adversarial Networks for Generating Human Faces, Hands, Bodies, and Natural Scenes21 Jun 2021
12 newest of 14 All 14 (JSON)