mlsanityData to 7 Oct 2026

Learning Social Affordance for Human-Robot Interaction

arXiv 1604.03692 ↗First posted 13 Apr 2016cs.RO cs.AI cs.CVcited by 20

Not on the map. Why?

Abstract (arXiv)

In this paper, we present an approach for robot learning of social affordance from human activity videos. We consider the problem in the context of human-robot interaction: Our approach learns structural representations of human-human (and human-object-human) interactions, describing how body-parts of each agent move with respect to each other and what spatial relations they should maintain to complete each sub-event (i.e., sub-goal). This enables the robot to infer its own movement in reaction to the human body motion, allowing it to naturally replicate such interactions. We introduce the representation of social affordance and propose a generative model for its weakly supervised learning from human demonstration videos. Our approach discovers critical steps (i.e., latent sub-events) in an interaction and the typical motion associated with them, learning what body-parts should be involved and how. The experimental results demonstrate that our Markov Chain Monte Carlo (MCMC) based learning algorithm automatically discovers semantically meaningful interactive affordance from RGB-D videos, which allows us to generate appropriate full body motion for an agent.

Key facts. Cited by 20 papers in the map (data through 7 Oct 2026). First posted on arXiv 13 Apr 2016.

Builds on

No reference list yet.

Built on by

Cited by year (2026 to 7 Oct)

Citing papers per year: 2021: 6; 2022: 4; 2023: 2; 2024: 1; 2025: 5; 2026: 2.

20 papers.

Sort:

By area:

  1. 2021Multi-Person 3D Motion Prediction with Multi-Range Transformerscited by 63
  2. 2023AffordPose: A Large-scale Dataset of Hand-Object Interactions with Affordance-driven Hand Posecited by 47
  3. 2025SoFar: Language-Grounded Orientation Bridges Spatial Reasoning and Object Manipulationcited by 46
  4. 2025A Survey on Human Interaction Motion Generationcited by 25
  5. 2021PHASE: PHysically-grounded Abstract Social Events for Machine Social Perceptioncited by 22
  6. 2021GAN-based Reactive Motion Synthesis with Class-aware Discriminators for Human-human Interactioncited by 18
  7. 2022Geometric Features Informed Multi-person Human-object Interaction Recognition in Videoscited by 17
  8. 2022Didn't see that coming: a survey on non-verbal social human behavior forecastingcited by 12
  9. 2022A Survey on RGB-D Datasetscited by 11
  10. 2021SocAoG: Incremental Graph Parsing for Social Relation Inference in Dialoguescited by 9
  11. 2021Building Affordance Relations for Robotic Agents - A Reviewcited by 7
  12. 20253D Human Interaction Generation: A Surveycited by 6
8 more
  1. 2025InterAgent: Physics-based Multi-agent Command Execution via Diffusion on Interaction Graphscited by 4
  2. 2021Social Neuro AI: Social Interaction as the "dark matter" of AIcited by 3
  3. 2025Geometric Visual Fusion Graph Neural Networks for Multi-Person Human-Object Interaction Recognition in Videoscited by 3
  4. 2024A Landmark-Aware Visual Navigation Datasetcited by 2
  5. 2022Triangular Character Animation Sampling with Motion, Emotion, and Relationcited by 1
  6. 2023Learning Multimodal Latent Dynamics for Human-Robot Interactioncited by 1
  7. 2026A3R: Agentic Affordance Reasoning via Cross-Dimensional Evidence in 3D Gaussian Scenescited by 0
  8. 2026Synthetic Linguistic Agency: How an Embodied Mortal Agent Learns Linguistic Affordances through Consequential Social Experiencecited by 0