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Learning Person Trajectory Representations for Team Activity Analysis

arXiv 1706.00893 ↗First posted 3 Jun 2017cs.CVcited by 5

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Abstract (arXiv)

Activity analysis in which multiple people interact across a large space is challenging due to the interplay of individual actions and collective group dynamics. We propose an end-to-end approach for learning person trajectory representations for group activity analysis. The learned representations encode rich spatio-temporal dependencies and capture useful motion patterns for recognizing individual events, as well as characteristic group dynamics that can be used to identify groups from their trajectories alone. We develop our deep learning approach in the context of team sports, which provide well-defined sets of events (e.g. pass, shot) and groups of people (teams). Analysis of events and team formations using NHL hockey and NBA basketball datasets demonstrate the generality of our approach.

Key facts. Cited by 5 papers in the map (data through 7 Oct 2026). First posted on arXiv 3 Jun 2017.

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Citing papers per year: 2021: 2; 2022: 2; 2023: 1.

5 papers.