mlsanityData to 14 Oct 2026

Detecting events and key actors in multi-person videos

arXiv 1511.02917 ↗First posted 9 Nov 2015cs.CV cs.AIcited by 26

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Abstract (arXiv)

Multi-person event recognition is a challenging task, often with many people active in the scene but only a small subset contributing to an actual event. In this paper, we propose a model which learns to detect events in such videos while automatically "attending" to the people responsible for the event. Our model does not use explicit annotations regarding who or where those people are during training and testing. In particular, we track people in videos and use a recurrent neural network (RNN) to represent the track features. We learn time-varying attention weights to combine these features at each time-instant. The attended features are then processed using another RNN for event detection/classification. Since most video datasets with multiple people are restricted to a small number of videos, we also collected a new basketball dataset comprising 257 basketball games with 14K event annotations corresponding to 11 event classes. Our model outperforms state-of-the-art methods for both event classification and detection on this new dataset. Additionally, we show that the attention mechanism is able to consistently localize the relevant players.

Key facts. Cited by 26 papers in the map (data through 14 Oct 2026). First posted on arXiv 9 Nov 2015.

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Citing papers per year: 2021: 8; 2022: 4; 2023: 5; 2024: 4; 2025: 4; 2026: 1.

26 papers.

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  1. 2022Faster VoxelPose: Real-time 3D Human Pose Estimation by Orthographic Projectioncited by 39
  2. 2024LOGO: A Long-Form Video Dataset for Group Action Quality Assessmentcited by 31
  3. 2022A Survey on Video Action Recognition in Sports: Datasets, Methods and Applicationscited by 28
  4. 2022A Comprehensive Review of Computer Vision in Sports: Open Issues, Future Trends and Research Directionscited by 21
  5. 2021COMPOSER: Compositional Reasoning of Group Activity in Videos with Keypoint-Only Modalitycited by 19
  6. 2021Pose is all you need: The pose only group activity recognition system (POGARS)cited by 16
  7. 2023Hang-Time HAR: A Benchmark Dataset for Basketball Activity Recognition using Wrist-Worn Inertial Sensorscited by 11
  8. 2023A Survey of Deep Learning in Sports Applications: Perception, Comprehension, and Decisioncited by 11
  9. 2024Human Action Anticipation: A Surveycited by 9
  10. 2022Most Important Person-guided Dual-branch Cross-Patch Attention for Group Affect Recognitioncited by 5
  11. 2021Evaluating Soccer Player: from Live Camera to Deep Reinforcement Learningcited by 4
  12. 2021A Unified Taxonomy and Multimodal Dataset for Events in Invasion Gamescited by 4
14 more
  1. 2025SGA-INTERACT: A 3D Skeleton-based Benchmark for Group Activity Understanding in Modern Basketball Tacticcited by 4
  2. 2021EventAnchor: Reducing Human Interactions in Event Annotation of Racket Sports Videoscited by 3
  3. 2023Real-time Aerial Detection and Reasoning on Embedded-UAVscited by 3
  4. 2024MIP-GAF: A MLLM-annotated Benchmark for Most Important Person Localization and Group Context Understandingcited by 3
  5. 2025Deep Learning for Sports Video Event Detection: Tasks, Datasets, Methods, and Challengescited by 3
  6. 2021Distantly Supervised Semantic Text Detection and Recognition for Broadcast Sports Videos Understandingcited by 2
  7. 2025pix2pockets: Shot Suggestions in 8-Ball Pool from a Single Image in the Wildcited by 2
  8. 2021Hands Off: A Handshake Interaction Detection and Localization Model for COVID-19 Threat Controlcited by 1
  9. 2023MLP-AIR: An Efficient MLP-Based Method for Actor Interaction Relation Learning in Group Activity Recognitioncited by 1
  10. 2024Group Activity Recognition using Unreliable Tracked Posecited by 1
  11. 2026Towards Comprehensive Basketball Understandingcited by 1
  12. 2021Discovering Multi-Label Actor-Action Association in a Weakly Supervised Settingcited by 0
  13. 2023Group Activity Recognition in Computer Vision: A Comprehensive Review, Challenges, and Future Perspectivescited by 0
  14. 2025Calisthenics Skills Temporal Video Segmentationcited by 0