Detecting events and key actors in multi-person videos
Not on the map. Why?
Abstract (arXiv)
Multi-person event recognition is a challenging task, often with many people active in the scene but only a small subset contributing to an actual event. In this paper, we propose a model which learns to detect events in such videos while automatically "attending" to the people responsible for the event. Our model does not use explicit annotations regarding who or where those people are during training and testing. In particular, we track people in videos and use a recurrent neural network (RNN) to represent the track features. We learn time-varying attention weights to combine these features at each time-instant. The attended features are then processed using another RNN for event detection/classification. Since most video datasets with multiple people are restricted to a small number of videos, we also collected a new basketball dataset comprising 257 basketball games with 14K event annotations corresponding to 11 event classes. Our model outperforms state-of-the-art methods for both event classification and detection on this new dataset. Additionally, we show that the attention mechanism is able to consistently localize the relevant players.
Key facts. Cited by 26 papers in the map (data through 14 Oct 2026). First posted on arXiv 9 Nov 2015.
Builds on
No reference list yet.
Built on by
Citing papers per year: 2021: 8; 2022: 4; 2023: 5; 2024: 4; 2025: 4; 2026: 1.
26 papers.
Sort:
By area:
- 2022Faster VoxelPose: Real-time 3D Human Pose Estimation by Orthographic Projectioncited by 39
- 2024LOGO: A Long-Form Video Dataset for Group Action Quality Assessmentcited by 31
- 2022A Survey on Video Action Recognition in Sports: Datasets, Methods and Applicationscited by 28
- 2022A Comprehensive Review of Computer Vision in Sports: Open Issues, Future Trends and Research Directionscited by 21
- 2021COMPOSER: Compositional Reasoning of Group Activity in Videos with Keypoint-Only Modalitycited by 19
- 2021Pose is all you need: The pose only group activity recognition system (POGARS)cited by 16
- 2023Hang-Time HAR: A Benchmark Dataset for Basketball Activity Recognition using Wrist-Worn Inertial Sensorscited by 11
- 2023A Survey of Deep Learning in Sports Applications: Perception, Comprehension, and Decisioncited by 11
- 2024Human Action Anticipation: A Surveycited by 9
- 2022Most Important Person-guided Dual-branch Cross-Patch Attention for Group Affect Recognitioncited by 5
- 2021Evaluating Soccer Player: from Live Camera to Deep Reinforcement Learningcited by 4
- 2021A Unified Taxonomy and Multimodal Dataset for Events in Invasion Gamescited by 4
14 more
- 2025SGA-INTERACT: A 3D Skeleton-based Benchmark for Group Activity Understanding in Modern Basketball Tacticcited by 4
- 2021EventAnchor: Reducing Human Interactions in Event Annotation of Racket Sports Videoscited by 3
- 2023Real-time Aerial Detection and Reasoning on Embedded-UAVscited by 3
- 2024MIP-GAF: A MLLM-annotated Benchmark for Most Important Person Localization and Group Context Understandingcited by 3
- 2025Deep Learning for Sports Video Event Detection: Tasks, Datasets, Methods, and Challengescited by 3
- 2021Distantly Supervised Semantic Text Detection and Recognition for Broadcast Sports Videos Understandingcited by 2
- 2025pix2pockets: Shot Suggestions in 8-Ball Pool from a Single Image in the Wildcited by 2
- 2021Hands Off: A Handshake Interaction Detection and Localization Model for COVID-19 Threat Controlcited by 1
- 2023MLP-AIR: An Efficient MLP-Based Method for Actor Interaction Relation Learning in Group Activity Recognitioncited by 1
- 2024Group Activity Recognition using Unreliable Tracked Posecited by 1
- 2026Towards Comprehensive Basketball Understandingcited by 1
- 2021Discovering Multi-Label Actor-Action Association in a Weakly Supervised Settingcited by 0
- 2023Group Activity Recognition in Computer Vision: A Comprehensive Review, Challenges, and Future Perspectivescited by 0
- 2025Calisthenics Skills Temporal Video Segmentationcited by 0
- 2026Towards Comprehensive Basketball Understanding24 Aug 2026
- 2025Calisthenics Skills Temporal Video Segmentation16 Jul 2025
- 2025Deep Learning for Sports Video Event Detection: Tasks, Datasets, Methods, and Challenges6 May 2025
- 2025pix2pockets: Shot Suggestions in 8-Ball Pool from a Single Image in the Wild16 Apr 2025
- 2025SGA-INTERACT: A 3D Skeleton-based Benchmark for Group Activity Understanding in Modern Basketball Tactic9 Mar 2025
- 2024Human Action Anticipation: A Survey17 Oct 2024
- 2024MIP-GAF: A MLLM-annotated Benchmark for Most Important Person Localization and Group Context Understanding10 Sep 2024
- 2024LOGO: A Long-Form Video Dataset for Group Action Quality Assessment7 Apr 2024
- 2024Group Activity Recognition using Unreliable Tracked Pose6 Jan 2024
- 2023Group Activity Recognition in Computer Vision: A Comprehensive Review, Challenges, and Future Perspectives25 Jul 2023
- 2023A Survey of Deep Learning in Sports Applications: Perception, Comprehension, and Decision7 Jul 2023
- 2023Hang-Time HAR: A Benchmark Dataset for Basketball Activity Recognition using Wrist-Worn Inertial Sensors22 May 2023
14 more
- 2023Real-time Aerial Detection and Reasoning on Embedded-UAVs21 May 2023
- 2023MLP-AIR: An Efficient MLP-Based Method for Actor Interaction Relation Learning in Group Activity Recognition18 Apr 2023
- 2022Most Important Person-guided Dual-branch Cross-Patch Attention for Group Affect Recognition14 Dec 2022
- 2022Faster VoxelPose: Real-time 3D Human Pose Estimation by Orthographic Projection22 Jul 2022
- 2022A Survey on Video Action Recognition in Sports: Datasets, Methods and Applications2 Jun 2022
- 2022A Comprehensive Review of Computer Vision in Sports: Open Issues, Future Trends and Research Directions3 Mar 2022
- 2021COMPOSER: Compositional Reasoning of Group Activity in Videos with Keypoint-Only Modality11 Dec 2021
- 2021Distantly Supervised Semantic Text Detection and Recognition for Broadcast Sports Videos Understanding31 Oct 2021
- 2021Hands Off: A Handshake Interaction Detection and Localization Model for COVID-19 Threat Control18 Oct 2021
- 2021A Unified Taxonomy and Multimodal Dataset for Events in Invasion Games25 Aug 2021
- 2021Pose is all you need: The pose only group activity recognition system (POGARS)9 Aug 2021
- 2021Discovering Multi-Label Actor-Action Association in a Weakly Supervised Setting21 Jan 2021
- 2021Evaluating Soccer Player: from Live Camera to Deep Reinforcement Learning13 Jan 2021
- 2021EventAnchor: Reducing Human Interactions in Event Annotation of Racket Sports Videos13 Jan 2021
- 2022Faster VoxelPose: Real-time 3D Human Pose Estimation by Orthographic Projectioncited by 39
- 2024LOGO: A Long-Form Video Dataset for Group Action Quality Assessmentcited by 31
- 2022A Survey on Video Action Recognition in Sports: Datasets, Methods and Applicationscited by 28
- 2022A Comprehensive Review of Computer Vision in Sports: Open Issues, Future Trends and Research Directionscited by 21
- 2021COMPOSER: Compositional Reasoning of Group Activity in Videos with Keypoint-Only Modalitycited by 19
- 2021Pose is all you need: The pose only group activity recognition system (POGARS)cited by 16
- 2023Hang-Time HAR: A Benchmark Dataset for Basketball Activity Recognition using Wrist-Worn Inertial Sensorscited by 11
- 2023A Survey of Deep Learning in Sports Applications: Perception, Comprehension, and Decisioncited by 11
- 2024Human Action Anticipation: A Surveycited by 9
- 2022Most Important Person-guided Dual-branch Cross-Patch Attention for Group Affect Recognitioncited by 5
- 2021Evaluating Soccer Player: from Live Camera to Deep Reinforcement Learningcited by 4
- 2021A Unified Taxonomy and Multimodal Dataset for Events in Invasion Gamescited by 4
12 most cited of 25 All 25 (JSON)
- 2026Towards Comprehensive Basketball Understanding24 Aug 2026
- 2025Calisthenics Skills Temporal Video Segmentation16 Jul 2025
- 2025Deep Learning for Sports Video Event Detection: Tasks, Datasets, Methods, and Challenges6 May 2025
- 2025SGA-INTERACT: A 3D Skeleton-based Benchmark for Group Activity Understanding in Modern Basketball Tactic9 Mar 2025
- 2024Human Action Anticipation: A Survey17 Oct 2024
- 2024MIP-GAF: A MLLM-annotated Benchmark for Most Important Person Localization and Group Context Understanding10 Sep 2024
- 2024LOGO: A Long-Form Video Dataset for Group Action Quality Assessment7 Apr 2024
- 2024Group Activity Recognition using Unreliable Tracked Pose6 Jan 2024
- 2023Group Activity Recognition in Computer Vision: A Comprehensive Review, Challenges, and Future Perspectives25 Jul 2023
- 2023A Survey of Deep Learning in Sports Applications: Perception, Comprehension, and Decision7 Jul 2023
- 2023Hang-Time HAR: A Benchmark Dataset for Basketball Activity Recognition using Wrist-Worn Inertial Sensors22 May 2023
- 2023Real-time Aerial Detection and Reasoning on Embedded-UAVs21 May 2023
12 newest of 25 All 25 (JSON)