Help, Anna! Visual Navigation with Natural Multimodal Assistance via Retrospective Curiosity-Encouraging Imitation Learning
On the map: Offline RL and imitation learning from data → Language-conditioned policies and VLAs
Abstract (arXiv)
Mobile agents that can leverage help from humans can potentially accomplish more complex tasks than they could entirely on their own. We develop "Help, Anna!" (HANNA), an interactive photo-realistic simulator in which an agent fulfills object-finding tasks by requesting and interpreting natural language-and-vision assistance. An agent solving tasks in a HANNA environment can leverage simulated human assistants, called ANNA (Automatic Natural Navigation Assistants), which, upon request, provide natural language and visual instructions to direct the agent towards the goals. To address the HANNA problem, we develop a memory-augmented neural agent that hierarchically models multiple levels of decision-making, and an imitation learning algorithm that teaches the agent to avoid repeating past mistakes while simultaneously predicting its own chances of making future progress. Empirically, our approach is able to ask for help more effectively than competitive baselines and, thus, attains higher task success rate on both previously seen and previously unseen environments. We publicly release code and data at https://github.com/khanhptnk/hanna . A video demo is available at https://youtu.be/18P94aaaLKg .
Key facts. Cited by 100 papers in the map (data through 7 Oct 2026). Placed in Language-conditioned policies and VLAs, one of 13 directions in Offline RL and imitation learning from data. Builds on 39 of its 60 references that are in the map. First posted on arXiv 4 Sep 2019.
Builds on
39 of 60 references.
Closest ancestors · 2
Same direction, newest first
- 2018Vision-based Navigation with Language-based Assistance via Imitation Learning with Indirect Intervention10 Dec
- 2018Reinforced Cross-Modal Matching and Self-Supervised Imitation Learning for Vision-Language Navigation25 Nov
Other references · 37
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- 2018A Style-Based Generator Architecture for Generative Adversarial Networkscited by 5,986
- 2016Layer Normalizationcited by 5,579
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- 2017Progressive Growing of GANs for Improved Quality, Stability, and Variationcited by 2,967
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- 2015Effective Approaches to Attention-based Neural Machine Translationcited by 1,024
- 2017Vision-and-Language Navigation: Interpreting visually-grounded navigation instructions in real environmentscited by 1,013
- 2018QT-Opt: Scalable Deep Reinforcement Learning for Vision-Based Robotic Manipulationcited by 730
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- 2018Touchdown: Natural Language Navigation and Spatial Reasoning in Visual Street Environmentscited by 238
- 2016ViZDoom: A Doom-based AI Research Platform for Visual Reinforcement Learningcited by 178
- 2019Self-Monitoring Navigation Agent via Auxiliary Progress Estimationcited by 173
- 2019Learning to Speak and Act in a Fantasy Text Adventure Gamecited by 122
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- 2019Embodied Question Answering in Photorealistic Environments with Point Cloud Perceptioncited by 103
- 2018Mapping Instructions to Actions in 3D Environments with Visual Goal Predictioncited by 101
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- 2018Look Before You Leap: Bridging Model-Free and Model-Based Reinforcement Learning for Planned-Ahead Vision-and-Language Navigationcited by 84
- 2017Mapping Instructions and Visual Observations to Actions with Reinforcement Learningcited by 80
- 2015Learning to Search Better Than Your Teachercited by 50
- 2018Talk the Walk: Navigating New York City through Grounded Dialoguecited by 44
- 2018Shifting the Baseline: Single Modality Performance on Visual Navigation & QAcited by 30
- 2019From Video Game to Real Robot: The Transfer between Action Spacescited by 3
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Citing papers per year: 2020: 1; 2021: 22; 2022: 26; 2023: 24; 2024: 17; 2025: 8; 2026: 2.
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- 2025Navi-plus: Managing Ambiguous GUI Navigation Tasks with Follow-up Questions31 Mar 2025
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