Grounded Language Learning in a Simulated 3D World
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Abstract (arXiv)
We are increasingly surrounded by artificially intelligent technology that takes decisions and executes actions on our behalf. This creates a pressing need for general means to communicate with, instruct and guide artificial agents, with human language the most compelling means for such communication. To achieve this in a scalable fashion, agents must be able to relate language to the world and to actions; that is, their understanding of language must be grounded and embodied. However, learning grounded language is a notoriously challenging problem in artificial intelligence research. Here we present an agent that learns to interpret language in a simulated 3D environment where it is rewarded for the successful execution of written instructions. Trained via a combination of reinforcement and unsupervised learning, and beginning with minimal prior knowledge, the agent learns to relate linguistic symbols to emergent perceptual representations of its physical surroundings and to pertinent sequences of actions. The agent's comprehension of language extends beyond its prior experience, enabling it to apply familiar language to unfamiliar situations and to interpret entirely novel instructions. Moreover, the speed with which this agent learns new words increases as its semantic knowledge grows. This facility for generalising and bootstrapping semantic knowledge indicates the potential of the present approach for reconciling ambiguous natural language with the complexity of the physical world.
Key facts. Cited by 100 papers in the map (data through 7 Oct 2026). First posted on arXiv 20 Jun 2017.
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Citing papers per year: 2018: 3; 2019: 1; 2020: 2; 2021: 33; 2022: 27; 2023: 19; 2024: 7; 2025: 4; 2026: 4.
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- 2020Combating False Negatives in Adversarial Imitation Learning2 Feb 2020
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- 2018Vision-based Navigation with Language-based Assistance via Imitation Learning with Indirect Intervention10 Dec 2018
- 2018Following High-level Navigation Instructions on a Simulated Quadcopter with Imitation Learning31 May 2018
- 2023LLM-Powered Hierarchical Language Agent for Real-time Human-AI Coordinationcited by 48
- 2025SIMA 2: A Generalist Embodied Agent for Virtual Worldscited by 26
- 2023Building Open-Ended Embodied Agent via Language-Policy Bidirectional Adaptationcited by 6
- 2025Ground-Compose-Reinforce: Grounding Language in Agentic Behaviours using Limited Datacited by 5
- 2025SIMA 2: A Generalist Embodied Agent for Virtual Worlds4 Dec 2025
- 2025Ground-Compose-Reinforce: Grounding Language in Agentic Behaviours using Limited Data14 Jul 2025
- 2023LLM-Powered Hierarchical Language Agent for Real-time Human-AI Coordination23 Dec 2023
- 2023Building Open-Ended Embodied Agent via Language-Policy Bidirectional Adaptation12 Dec 2023
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- 2022Emergent World Representations: Exploring a Sequence Model Trained on a Synthetic Taskcited by 417
- 2022VIMA: General Robot Manipulation with Multimodal Promptscited by 403
- 2022Interactive Language: Talking to Robots in Real Timecited by 217
- 2023Grounding Large Language Models in Interactive Environments with Online Reinforcement Learningcited by 193
- 2023Guiding Pretraining in Reinforcement Learning with Large Language Modelscited by 185
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- 2021Multi-Task Reinforcement Learning with Context-based Representationscited by 169
- 2021Learning Language-Conditioned Robot Behavior from Offline Data and Crowd-Sourced Annotationcited by 117
- 2022Navigating to Objects in the Real Worldcited by 104
- 2022Instruction-driven history-aware policies for robotic manipulationscited by 93
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