Word2Minecraft: Generating 3D Game Levels through Large Language Models
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Abstract (arXiv)
We present Word2Minecraft, a system that leverages large language models to generate playable game levels in Minecraft based on structured stories. The system transforms narrative elements-such as protagonist goals, antagonist challenges, and environmental settings-into game levels with both spatial and gameplay constraints. We introduce a flexible framework that allows for the customization of story complexity, enabling dynamic level generation. The system employs a scaling algorithm to maintain spatial consistency while adapting key game elements. We evaluate Word2Minecraft using both metric-based and human-based methods. Our results show that GPT-4-Turbo outperforms GPT-4o-Mini in most areas, including story coherence and objective enjoyment, while the latter excels in aesthetic appeal. We also demonstrate the system' s ability to generate levels with high map enjoyment, offering a promising step forward in the intersection of story generation and game design. We open-source the code at https://github.com/JMZ-kk/Word2Minecraft/tree/word2mc_v0
Key facts. Cited by 3 papers in the map (data through 14 Oct 2026). Builds on 19 of its 44 references that are in the map. First posted on arXiv 18 Mar 2025.
Builds on
19 of 44 references.
References · 19
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7 more
- 2024Word2World: Generating Stories and Worlds through Large Language Modelscited by 18
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Built on by
Citing papers per year: 2025: 1; 2026: 2.
3 papers.
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- 2026Programmable Cellular Automatacited by 0
- 2026AI for Games in the Foundation Model Era15 Sep 2026
- 2026Programmable Cellular Automata5 Sep 2026
- 2025Mortar: Evolving Mechanics for Automatic Game Design31 Dec 2025