mlsanityData to 14 Oct 2026

Word2Minecraft: Generating 3D Game Levels through Large Language Models

arXiv 2503.16536 ↗First posted 18 Mar 2025cs.CLcited by 3

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Abstract (arXiv)

We present Word2Minecraft, a system that leverages large language models to generate playable game levels in Minecraft based on structured stories. The system transforms narrative elements-such as protagonist goals, antagonist challenges, and environmental settings-into game levels with both spatial and gameplay constraints. We introduce a flexible framework that allows for the customization of story complexity, enabling dynamic level generation. The system employs a scaling algorithm to maintain spatial consistency while adapting key game elements. We evaluate Word2Minecraft using both metric-based and human-based methods. Our results show that GPT-4-Turbo outperforms GPT-4o-Mini in most areas, including story coherence and objective enjoyment, while the latter excels in aesthetic appeal. We also demonstrate the system' s ability to generate levels with high map enjoyment, offering a promising step forward in the intersection of story generation and game design. We open-source the code at https://github.com/JMZ-kk/Word2Minecraft/tree/word2mc_v0

Key facts. Cited by 3 papers in the map (data through 14 Oct 2026). Builds on 19 of its 44 references that are in the map. First posted on arXiv 18 Mar 2025.

Builds on

19 of 44 references.

References · 19

  1. 2017Attention Is All You Needcited by 60,361
  2. 2023Improving Text Embeddings with Large Language Modelscited by 303
  3. 2017Procedural Content Generation via Machine Learning (PCGML)cited by 137
  4. 2019Learning to Speak and Act in a Fantasy Text Adventure Gamecited by 122
  5. 2020Deep Learning for Procedural Content Generationcited by 73
  6. 2023Level Generation Through Large Language Modelscited by 68
  7. 2023MarioGPT: Open-Ended Text2Level Generation through Large Language Modelscited by 64
  8. 2016Super Mario as a String: Platformer Level Generation Via LSTMscited by 40
  9. 2019Bootstrapping Conditional GANs for Video Game Level Generationcited by 35
  10. 2020Bringing Stories Alive: Generating Interactive Fiction Worldscited by 28
  11. 2024Procedural Content Generation in Games: A Survey with Insights on Emerging LLM Integrationcited by 22
  12. 2023Practical PCG Through Large Language Modelscited by 21
7 more
  1. 2024Word2World: Generating Stories and Worlds through Large Language Modelscited by 18
  2. 2024DreamCraft: Text-Guided Generation of Functional 3D Environments in Minecraftcited by 17
  3. 2019Generating Interactive Worlds with Textcited by 13
  4. 2024Guiding and Diversifying LLM-Based Story Generation via Answer Set Programmingcited by 9
  5. 2024Measuring Diversity of Game Scenarioscited by 5
  6. 2023Hierarchically Composing Level Generators for the Creation of Complex Structurescited by 4
  7. 2016PCG-Based Game Design Patternscited by 3

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Cited by year (2026 to 14 Oct)

Citing papers per year: 2025: 1; 2026: 2.

3 papers.