Generating Game Levels of Diverse Behaviour Engagement
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Abstract (arXiv)
Recent years, there has been growing interests in experience-driven procedural level generation. Various metrics have been formulated to model player experience and help generate personalised levels. In this work, we question whether experience metrics can adapt to agents with different personas. We start by reviewing existing metrics for evaluating game levels. Then, focusing on platformer games, we design a framework integrating various agents and evaluation metrics. Experimental studies on Super Mario Bros. indicate that using the same evaluation metrics but agents with different personas can generate levels for particular persona. It implies that, for simple games, using a game-playing agent of specific player archetype as a level tester is probably all we need to generate levels of diverse behaviour engagement.
Key facts. Cited by 2 papers in the map (data through 7 Oct 2026). Builds on 11 of its 28 references that are in the map. First posted on arXiv 5 Jul 2022.
Builds on
11 of 28 references.
References · 11
- 2017Procedural Content Generation via Machine Learning (PCGML)cited by 136
- 2018Evolving Mario Levels in the Latent Space of a Deep Convolutional Generative Adversarial Networkcited by 76
- 2020Deep Learning for Procedural Content Generationcited by 73
- 2019Increasing Generality in Machine Learning through Procedural Content Generationcited by 58
- 2019Procedural Content Generation through Quality Diversitycited by 45
- 2021Experience-Driven PCG via Reinforcement Learning: A Super Mario Bros Studycited by 25
- 2020Sequential Segment-based Level Generation and Blending using Variational Autoencoderscited by 14
- 2021Towards General Models of Player Experience: A Study Within Genrescited by 11
- 2018Generating Levels That Teach Mechanicscited by 9
- 2019Your Gameplay Says It All: Modelling Motivation in Tom Clancy's The Divisioncited by 7
- 2021Adapting Procedural Content Generation to Player Personas Through Evolutioncited by 2
Built on by
Citing papers per year: 2024: 1; 2025: 1.
2 papers.
- 2025Expanding Horizons of Level Diversity via Multi-objective Evolutionary Learning29 Sep 2025
- 2024Measuring Diversity of Game Scenarios15 Apr 2024