mlsanityData to 7 Oct 2026

ELITE: Experiential Learning and Intent-Aware Transfer for Self-improving Embodied Agents

arXiv 2603.24018 ↗First posted 25 Mar 2026cs.AIcited by 3

On the map: Multimodal LLMs / vision-language models → Embodied and 3D vision-language models

also in 2 more
Abstract (arXiv)

Vision-language models (VLMs) have shown remarkable general capabilities, yet embodied agents built on them fail at complex tasks, often skipping critical steps, proposing invalid actions, and repeating mistakes. These failures arise from a fundamental gap between the static training data of VLMs and the physical interaction for embodied tasks. VLMs can learn rich semantic knowledge from static data but lack the ability to interact with the world. To address this issue, we introduce ELITE, an embodied agent framework with Experiential Learning and Intent-aware Transfer that enables agents to continuously learn from their own environment interaction experiences, and transfer acquired knowledge to procedurally similar tasks. ELITE operates through two synergistic mechanisms, textiti.e., self-reflective knowledge construction and intent-aware retrieval. Specifically, self-reflective knowledge construction extracts reusable strategies from execution trajectories and maintains an evolving strategy pool through structured refinement operations. Then, intent-aware retrieval identifies relevant strategies from the pool and applies them to current tasks. Experiments on the EB-ALFRED and EB-Habitat benchmarks show that ELITE achieves 9% and 5% performance improvement over base VLMs in the online setting without any supervision. In the supervised setting, ELITE generalizes effectively to unseen task categories, achieving better performance compared to state-of-the-art training-based methods. These results demonstrate the effectiveness of ELITE for bridging the gap between semantic understanding and reliable action execution.

Key facts. Cited by 3 papers in the map (data through 7 Oct 2026). Placed in Embodied and 3D vision-language models, one of 16 directions in Multimodal LLMs / vision-language models. Builds on 32 of its 39 references that are in the map. First posted on arXiv 25 Mar 2026.

Builds on

32 of 39 references.

Closest ancestors · 6

Same direction, newest first

  1. 2025VAGEN: Reinforcing World Model Reasoning for Multi-Turn VLM Agents19 Oct
  2. 2025ERA: Transforming VLMs into Embodied Agents via Embodied Prior Learning and Online Reinforcement Learning14 Oct
  3. 2025EmbodiedBench: Comprehensive Benchmarking Multi-modal Large Language Models for Vision-Driven Embodied Agents13 Feb
  4. 2024Fine-Tuning Large Vision-Language Models as Decision-Making Agents via Reinforcement Learning16 May
  5. 2023RT-2: Vision-Language-Action Models Transfer Web Knowledge to Robotic Control28 Jul
  6. 2023PaLM-E: An Embodied Multimodal Language Model6 Mar

Other references · 26

  1. 2025Qwen2.5-VL Technical Reportcited by 5,418
  2. 2023Reflexion: Language Agents with Verbal Reinforcement Learningcited by 4,064
  3. 2024OpenVLA: An Open-Source Vision-Language-Action Modelcited by 2,777
  4. 2022Do As I Can, Not As I Say: Grounding Language in Robotic Affordancescited by 2,302
  5. 2023Voyager: An Open-Ended Embodied Agent with Large Language Modelscited by 2,081
  6. 2025InternVL3: Exploring Advanced Training and Test-Time Recipes for Open-Source Multimodal Modelscited by 1,769
  7. 2022Code as Policies: Language Model Programs for Embodied Controlcited by 1,172
  8. 2024M3-Embedding: Multi-Linguality, Multi-Functionality, Multi-Granularity Text Embeddings Through Self-Knowledge Distillationcited by 1,050
  9. 2022Language Models as Zero-Shot Planners: Extracting Actionable Knowledge for Embodied Agentscited by 1,029
  10. 2017AI2-THOR: An Interactive 3D Environment for Visual AIcited by 850
  11. 2023ExpeL: LLM Agents Are Experiential Learnerscited by 814
  12. 2021Habitat 2.0: Training Home Assistants to Rearrange their Habitatcited by 501
14 more
  1. 2022LLM-Planner: Few-Shot Grounded Planning for Embodied Agents with Large Language Modelscited by 459
  2. 2021Implicit Behavioral Cloningcited by 442
  3. 2023ConceptGraphs: Open-Vocabulary 3D Scene Graphs for Perception and Planningcited by 357
  4. 2024Aligning Cyber Space with Physical World: A Comprehensive Survey on Embodied AIcited by 175
  5. 2021Embodied Intelligence via Learning and Evolutioncited by 154
  6. 2024Embodied Agent Interface: Benchmarking LLMs for Embodied Decision Makingcited by 142
  7. 2023Generalized Planning in PDDL Domains with Pretrained Large Language Modelscited by 139
  8. 2023CLIN: A Continually Learning Language Agent for Rapid Task Adaptation and Generalizationcited by 88
  9. 2021On the Sample Complexity of Stability Constrained Imitation Learningcited by 38
  10. 2025Reinforced Reasoning for Embodied Planningcited by 12
  11. 2021Learning to Search in Task and Motion Planning with Streamscited by 9
  12. 2025Unleashing Embodied Task Planning Ability in LLMs via Reinforcement Learningcited by 9
  13. 2020Relational Learning for Skill Preconditionscited by 8
  14. 2022Learning Model Preconditions for Planning with Multiple Modelscited by 1

Built on by

Cited by year (2026 to 7 Oct)

Citing papers per year: 2026: 3.

3 papers.

Similar, not cited

Close in wording, no citation either way

  1. 2026Does VLA Even Know the Basics? Measuring Commonsense and World Knowledge Retention in Vision-Language-Action Models
  2. 2025Think, Act, Learn: A Framework for Autonomous Robotic Agents using Closed-Loop Large Language Models
  3. 2025Dejavu: Towards Experience Feedback Learning for Embodied Intelligence
  4. 2026How Foundational Skills Influence VLM-based Embodied Agents:A Native Perspective
  5. 2026Hy-Embodied-VLM-1.0: Efficient Physical-World Agents
  6. 2026Experiential Reflective Learning for Self-Improving LLM Agents
  7. 2023Plan, Eliminate, and Track -- Language Models are Good Teachers for Embodied Agents
  8. 2026RoboBridge: A Self-Evolving Embodied Agent Framework for Sim-to-Real Transfer