Embodied Instruction Following in Unknown Environments
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Abstract (arXiv)
Enabling embodied agents to complete complex human instructions from natural language is crucial to autonomous systems in household services. Conventional methods can only accomplish human instructions in the known environment where all interactive objects are provided to the embodied agent, and directly deploying the existing approaches for the unknown environment usually generates infeasible plans that manipulate non-existing objects. On the contrary, we propose an embodied instruction following (EIF) method for complex tasks in the unknown environment, where the agent efficiently explores the unknown environment to generate feasible plans with existing objects to accomplish abstract instructions. Specifically, we build a hierarchical embodied instruction following framework including the high-level task planner and the low-level exploration controller with multimodal large language models. We then construct a semantic representation map of the scene with dynamic region attention to demonstrate the known visual clues, where the goal of task planning and scene exploration is aligned for human instruction. For the task planner, we generate the feasible step-by-step plans for human goal accomplishment according to the task completion process and the known visual clues. For the exploration controller, the optimal navigation or object interaction policy is predicted based on the generated step-wise plans and the known visual clues. The experimental results demonstrate that our method can achieve 45.09% success rate in 204 complex human instructions such as making breakfast and tidying rooms in large house-level scenes. Code and supplementary are available at https://gary3410.github.io/eif_unknown.
Key facts. Cited by 8 papers in the map (data through 7 Oct 2026). Builds on 37 of its 44 references that are in the map. First posted on arXiv 17 Jun 2024.
Builds on
37 of 44 references.
References · 37
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- 2022LM-Nav: Robotic Navigation with Large Pre-Trained Models of Language, Vision, and Actioncited by 435
25 more
- 2022ProcTHOR: Large-Scale Embodied AI Using Procedural Generationcited by 369
- 2023ConceptGraphs: Open-Vocabulary 3D Scene Graphs for Perception and Planningcited by 357
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- 2021Episodic Transformer for Vision-and-Language Navigationcited by 155
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- 2023Embodied Task Planning with Large Language Modelscited by 84
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- 2021Hierarchical Task Learning from Language Instructions with Unified Transformers and Self-Monitoringcited by 53
- 2022Prompter: Utilizing Large Language Model Prompting for a Data Efficient Embodied Instruction Followingcited by 33
- 2023Context-Aware Planning and Environment-Aware Memory for Instruction Following Embodied Agentscited by 33
- 2020Factorizing Perception and Policy for Interactive Instruction Followingcited by 28
- 2022One Step at a Time: Long-Horizon Vision-and-Language Navigation with Milestonescited by 26
- 2021Look Wide and Interpret Twice: Improving Performance on Interactive Instruction-following Taskscited by 25
- 2023ThinkBot: Embodied Instruction Following with Thought Chain Reasoningcited by 19
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- 2023LACMA: Language-Aligning Contrastive Learning with Meta-Actions for Embodied Instruction Followingcited by 8
Built on by
Citing papers per year: 2024: 3; 2025: 1; 2026: 4.
8 papers.
- 2024Aligning Cyber Space with Physical World: A Comprehensive Survey on Embodied AIcited by 175
- 2024SG-Nav: Online 3D Scene Graph Prompting for LLM-based Zero-shot Object Navigationcited by 106
- 2024Towards Long-Horizon Vision-Language Navigation: Platform, Benchmark and Methodcited by 66
- 2025Embodied-Reasoner: Synergizing Visual Search, Reasoning, and Action for Embodied Interactive Taskscited by 43
- 2026RoboAgent: Chaining Basic Capabilities for Embodied Task Planningcited by 6
- 2026ESCAPE: Episodic Spatial Memory and Adaptive Execution Policy for Long-Horizon Mobile Manipulationcited by 1
- 2026Hierarchical Attacks for Multi-Modal Multi-Agent Reasoningcited by 1
- 2026Embodied Active Learning under Limited Annotation and Navigation Budget for Object Detectioncited by 0
- 2026Embodied Active Learning under Limited Annotation and Navigation Budget for Object Detection17 Jul 2026
- 2026Hierarchical Attacks for Multi-Modal Multi-Agent Reasoning13 May 2026
- 2026ESCAPE: Episodic Spatial Memory and Adaptive Execution Policy for Long-Horizon Mobile Manipulation15 Apr 2026
- 2026RoboAgent: Chaining Basic Capabilities for Embodied Task Planning9 Apr 2026
- 2025Embodied-Reasoner: Synergizing Visual Search, Reasoning, and Action for Embodied Interactive Tasks27 Mar 2025
- 2024Towards Long-Horizon Vision-Language Navigation: Platform, Benchmark and Method12 Dec 2024
- 2024SG-Nav: Online 3D Scene Graph Prompting for LLM-based Zero-shot Object Navigation10 Oct 2024
- 2024Aligning Cyber Space with Physical World: A Comprehensive Survey on Embodied AI9 Jul 2024
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- 2026IntentionNav: A Benchmark for Intent-Driven Object Navigation from Implicit Human Instruction
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