From Video Game to Real Robot: The Transfer between Action Spaces
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Abstract (arXiv)
Deep reinforcement learning has proven to be successful for learning tasks in simulated environments, but applying same techniques for robots in real-world domain is more challenging, as they require hours of training. To address this, transfer learning can be used to train the policy first in a simulated environment and then transfer it to physical agent. As the simulation never matches reality perfectly, the physics, visuals and action spaces by necessity differ between these environments to some degree. In this work, we study how general video games can be directly used instead of fine-tuned simulations for the sim-to-real transfer. Especially, we study how the agent can learn the new action space autonomously, when the game actions do not match the robot actions. Our results show that the different action space can be learned by re-training only part of neural network and we obtain above 90% mean success rate in simulation and robot experiments.
Key facts. Cited by 3 papers in the map (data through 7 Oct 2026). First posted on arXiv 2 May 2019.
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Citing papers per year: 2019: 1; 2020: 0; 2021: 0; 2022: 0; 2023: 0; 2024: 2.
3 papers.
- 2019Help, Anna! Visual Navigation with Natural Multimodal Assistance via Retrospective Curiosity-Encouraging Imitation Learningcited by 100
- 2024Beyond the Sum: Unlocking AI Agents Potential Through Market Forcescited by 3
- 2024Transfer Reinforcement Learning in Heterogeneous Action Spaces using Subgoal Mappingcited by 0
- 2024Beyond the Sum: Unlocking AI Agents Potential Through Market Forces19 Dec 2024
- 2024Transfer Reinforcement Learning in Heterogeneous Action Spaces using Subgoal Mapping18 Oct 2024
- 2019Help, Anna! Visual Navigation with Natural Multimodal Assistance via Retrospective Curiosity-Encouraging Imitation Learning4 Sep 2019