Benchmarking Action Spaces in Reinforcement Learning for Vision-based Robotic Manipulation
On the map: Deep reinforcement learning methods → RL for robot locomotion and manipulation
Abstract (arXiv)
In real-world reinforcement learning (RL), the choice of action space can play a key role in shaping motion smoothness, safety, and overall task performance. In this study, we evaluate pose increment, pose velocity, joint position increment, and joint velocity across two vision-based manipulation tasks: object picking and pushing. We train policies in simulation and deploy them to the real world using sim-to-real transfer. We find that action-space representation indeed significantly affects sim-to-real performance. In particular, we find that the joint velocity action space is best for the vision-based picking and pushing tasks in terms of smoothness and final task performance. We also provide practical guidance for RL practitioners in choosing action spaces for both simulation and real-world experiments.
Key facts. Cited by 1 paper in the map (data through 14 Oct 2026). Placed in RL for robot locomotion and manipulation, one of 15 directions in Deep reinforcement learning methods. Builds on 25 of its 28 references that are in the map. First posted on arXiv 17 Jun 2026.
Builds on
25 of 28 references.
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13 more
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Citing papers per year: 2026: 1.
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- 2026Grounding Sim-to-Real Generalization in Robotic Manipulation: An Empirical Study with Vision-Language-Action Models
- 2022How to Spend Your Robot Time: Bridging Kickstarting and Offline Reinforcement Learning for Vision-based Robotic Manipulation
- 2022Implicit Kinematic Policies: Unifying Joint and Cartesian Action Spaces in End-to-End Robot Learning
- 2026World Models for Robotic Manipulation: A Survey
- 2025ManipLVM-R1: Reinforcement Learning for Reasoning in Embodied Manipulation with Large Vision-Language Models
- 2025A comparison of visual representations for real-world reinforcement learning in the context of vacuum gripping
- 2024Precise and Dexterous Robotic Manipulation via Human-in-the-Loop Reinforcement Learning
- 2026Beyond Pixels: Learning Invariant Rewards for Real-World Robotics From a Few Demonstrations