DexNDM: Closing the Reality Gap for Dexterous In-Hand Rotation via Joint-Wise Neural Dynamics Model
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Abstract (arXiv)
Achieving generalized in-hand object rotation remains a significant challenge in robotics, largely due to the difficulty of transferring policies from simulation to the real world. The complex, contact-rich dynamics of dexterous manipulation create a "reality gap" that has limited prior work to constrained scenarios involving simple geometries, limited object sizes and aspect ratios, constrained wrist poses, or customized hands. We address this sim-to-real challenge with a novel framework that enables a single policy, trained in simulation, to generalize to a wide variety of objects and conditions in the real world. The core of our method is a joint-wise dynamics model that learns to bridge the reality gap by effectively fitting limited amount of real-world collected data and then adapting the sim policy's actions accordingly. The model is highly data-efficient and generalizable across different whole-hand interaction distributions by factorizing dynamics across joints, compressing system-wide influences into low-dimensional variables, and learning each joint's evolution from its own dynamic profile, implicitly capturing these net effects. We pair this with a fully autonomous data collection strategy that gathers diverse, real-world interaction data with minimal human intervention. Our complete pipeline demonstrates unprecedented generality: a single policy successfully rotates challenging objects with complex shapes (e.g., animals), high aspect ratios (up to 5.33), and small sizes, all while handling diverse wrist orientations and rotation axes. Comprehensive real-world evaluations and a teleoperation application for complex tasks validate the effectiveness and robustness of our approach. Website: https://meowuu7.github.io/DexNDM/
Key facts. Cited by 8 papers in the map (data through 7 Oct 2026). Builds on 37 of its 50 references that are in the map. First posted on arXiv 9 Oct 2025.
Builds on
37 of 50 references.
References · 37
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25 more
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Built on by
Citing papers per year: 2026: 8.
8 papers.
- 2026Dex4D: Task-Agnostic Point Track Policy for Sim-to-Real Dexterous Manipulationcited by 10
- 2026SimToolReal: An Object-Centric Policy for Zero-Shot Dexterous Tool Manipulationcited by 10
- 2026Cross-Hand Latent Representation for Vision-Language-Action Modelscited by 5
- 2026Play2Perfect: What Matters in Dexterous Play Pretraining for Precise Assembly?cited by 1
- 2026UniCross: Unified Cross-Skill Dexterous Manipulation Synthesiscited by 1
- 2026TAM: Torque Adaptation Module for Robust Motion Transfer in Manipulationcited by 0
- 2026Support-Constrained RL Enables Real-World Policy Improvement without Real-World Experiencecited by 0
- 2026WM-Craftnet: World Synesthesia Model for Generalizable and Robust Dexterous In-Hand Manipulationcited by 0
- 2026WM-Craftnet: World Synesthesia Model for Generalizable and Robust Dexterous In-Hand Manipulation7 Sep 2026
- 2026UniCross: Unified Cross-Skill Dexterous Manipulation Synthesis30 Jul 2026
- 2026Support-Constrained RL Enables Real-World Policy Improvement without Real-World Experience25 Jun 2026
- 2026Play2Perfect: What Matters in Dexterous Play Pretraining for Precise Assembly?24 Jun 2026
- 2026TAM: Torque Adaptation Module for Robust Motion Transfer in Manipulation4 Jun 2026
- 2026Cross-Hand Latent Representation for Vision-Language-Action Models10 Mar 2026
- 2026SimToolReal: An Object-Centric Policy for Zero-Shot Dexterous Tool Manipulation18 Feb 2026
- 2026Dex4D: Task-Agnostic Point Track Policy for Sim-to-Real Dexterous Manipulation17 Feb 2026