Developing a Discrete-Event Simulator of School Shooter Behavior from VR Data
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Abstract (arXiv)
Virtual reality (VR) has emerged as a powerful tool for evaluating school security measures in high-risk scenarios such as school shootings, offering experimental control and high behavioral fidelity. However, assessing new interventions in VR requires recruiting new participant cohorts for each condition, making large-scale or iterative evaluation difficult. These limitations are especially restrictive when attempting to learn effective intervention strategies, which typically require many training episodes. To address this challenge, we develop a data-driven discrete-event simulator (DES) that models shooter movement and in-region actions as stochastic processes learned from participant behavior in VR studies. We use the simulator to examine the impact of a robot-based shooter intervention strategy. Once shown to reproduce key empirical patterns, the DES enables scalable evaluation and learning of intervention strategies that are infeasible to train directly with human subjects. Overall, this work demonstrates a high-to-mid fidelity simulation workflow that provides a scalable surrogate for developing and evaluating autonomous school-security interventions.
Key facts. No citing papers in the map yet (data through 7 Oct 2026). Builds on 11 of its 37 references that are in the map. First posted on arXiv 5 Feb 2026.
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References · 11
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- 2025Studying the Effects of Robot Intervention on School Shooters in Virtual Realitycited by 1
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