mlsanityData to 7 Oct 2026

Minimax Optimization with Smooth Algorithmic Adversaries

arXiv 2106.01488 ↗First posted 2 Jun 2021cs.LG cs.GTcited by 8

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Abstract (arXiv)

This paper considers minimax optimization minx maxy f(x, y) in the challenging setting where f can be both nonconvex in x and nonconcave in y. Though such optimization problems arise in many machine learning paradigms including training generative adversarial networks (GANs) and adversarially robust models, many fundamental issues remain in theory, such as the absence of efficiently computable optimality notions, and cyclic or diverging behavior of existing algorithms. Our framework sprouts from the practical consideration that under a computational budget, the max-player can not fully maximize f(x,·) since nonconcave maximization is NP-hard in general. So, we propose a new algorithm for the min-player to play against smooth algorithms deployed by the adversary (i.e., the max-player) instead of against full maximization. Our algorithm is guaranteed to make monotonic progress (thus having no limit cycles), and to find an appropriate "stationary point" in a polynomial number of iterations. Our framework covers practical settings where the smooth algorithms deployed by the adversary are multi-step stochastic gradient ascent, and its accelerated version. We further provide complementing experiments that confirm our theoretical findings and demonstrate the effectiveness of the proposed approach in practice.

Key facts. Cited by 8 papers in the map (data through 7 Oct 2026). Builds on 42 of its 73 references that are in the map. First posted on arXiv 2 Jun 2021.

Builds on

42 of 73 references.

References · 42

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30 more
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Cited by year

Citing papers per year: 2021: 2; 2022: 2; 2023: 3; 2024: 1.

8 papers.