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Online Optimization in Games via Control Theory: Connecting Regret, Passivity and Poincar'e Recurrence

arXiv 2106.04748 ↗First posted 9 Jun 2021cs.LG cs.GT cs.SYcited by 3

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Abstract (arXiv)

We present a novel control-theoretic understanding of online optimization and learning in games, via the notion of passivity. Passivity is a fundamental concept in control theory, which abstracts energy conservation and dissipation in physical systems. It has become a standard tool in analysis of general feedback systems, to which game dynamics belong. Our starting point is to show that all continuous-time Follow-the-Regularized-Leader (FTRL) dynamics, which include the well-known Replicator Dynamic, are lossless, i.e. it is passive with no energy dissipation. Interestingly, we prove that passivity implies bounded regret, connecting two fundamental primitives of control theory and online optimization. The observation of energy conservation in FTRL inspires us to present a family of lossless learning dynamics, each of which has an underlying energy function with a simple gradient structure. This family is closed under convex combination; as an immediate corollary, any convex combination of FTRL dynamics is lossless and thus has bounded regret. This allows us to extend the framework of Fox and Shamma [Games, 2013] to prove not just global asymptotic stability results for game dynamics, but Poincar'e recurrence results as well. Intuitively, when a lossless game (e.g. graphical constant-sum game) is coupled with lossless learning dynamics, their feedback interconnection is also lossless, which results in a pendulum-like energy-preserving recurrent behavior, generalizing the results of Piliouras and Shamma [SODA, 2014] and Mertikopoulos, Papadimitriou and Piliouras [SODA, 2018].

Key facts. Cited by 3 papers in the map (data through 7 Oct 2026). Builds on 17 of its 47 references that are in the map. First posted on arXiv 9 Jun 2021.

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17 of 47 references.

References · 17

  1. 2019Introduction to Online Convex Optimizationcited by 793
  2. 2015Fast Convergence of Regularized Learning in Gamescited by 149
  3. 2017Cycles in adversarial regularized learningcited by 122
  4. 2018The Mechanics of n-Player Differentiable Gamescited by 118
  5. 2018Last-Iterate Convergence: Zero-Sum Games and Constrained Min-Max Optimizationcited by 97
  6. 2020From Poincar'e Recurrence to Convergence in Imperfect Information Games: Finding Equilibrium via Regularizationcited by 59
  7. 2019Finite Regret and Cycles with Fixed Step-Size via Alternating Gradient Descent-Ascentcited by 28
  8. 2019Vortices Instead of Equilibria in MinMax Optimization: Chaos and Butterfly Effects of Online Learning in Zero-Sum Gamescited by 24
  9. 2013Graphical Models for Game Theorycited by 21
  10. 2020Chaos, Extremism and Optimism: Volume Analysis of Learning in Gamescited by 16
  11. 2019Poincar'e Recurrence, Cycles and Spurious Equilibria in Gradient-Descent-Ascent for Non-Convex Non-Concave Zero-Sum Gamescited by 15
  12. 2019Fast and Furious Learning in Zero-Sum Games: Vanishing Regret with Non-Vanishing Step Sizescited by 14
5 more
  1. 2014A continuous-time approach to online optimizationcited by 12
  2. 2017A Passivity-Based Approach to Nash Equilibrium Seeking over Networkscited by 5
  3. 2016Passivity Analysis of Higher Order Evolutionary Dynamics and Population Gamescited by 2
  4. 2018Passivity and Evolutionary Game Dynamicscited by 1
  5. 2018Passivity Analysis of Replicator Dynamics and its Variationscited by 1

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Citing papers per year: 2021: 1; 2022: 0; 2023: 0; 2024: 1; 2025: 1.

3 papers.