mlsanityData to 14 Oct 2026

Discretization Drift in Two-Player Games

arXiv 2105.13922 ↗First posted 28 May 2021stat.ML cs.LGcited by 14

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Abstract (arXiv)

Gradient-based methods for two-player games produce rich dynamics that can solve challenging problems, yet can be difficult to stabilize and understand. Part of this complexity originates from the discrete update steps given by simultaneous or alternating gradient descent, which causes each player to drift away from the continuous gradient flow -- a phenomenon we call discretization drift. Using backward error analysis, we derive modified continuous dynamical systems that closely follow the discrete dynamics. These modified dynamics provide an insight into the notorious challenges associated with zero-sum games, including Generative Adversarial Networks. In particular, we identify distinct components of the discretization drift that can alter performance and in some cases destabilize the game. Finally, quantifying discretization drift allows us to identify regularizers that explicitly cancel harmful forms of drift or strengthen beneficial forms of drift, and thus improve performance of GAN training.

Key facts. Cited by 14 papers in the map (data through 14 Oct 2026). Builds on 28 of its 41 references that are in the map. First posted on arXiv 28 May 2021.

Builds on

28 of 41 references.

References · 28

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16 more
  1. 2015Stochastic modified equations and adaptive stochastic gradient algorithmscited by 142
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