mlsanityData to 14 Oct 2026

A Framework for Finding Local Saddle Points in Two-Player Zero-Sum Black-Box Games

arXiv 2503.18224 ↗First posted 23 Mar 2025cs.LG cs.GTcited by 1

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Abstract (arXiv)

Saddle point optimization is a critical problem employed in numerous real-world applications, including portfolio optimization, generative adversarial networks, and robotics. It has been extensively studied in cases where the objective function is known and differentiable. Existing work in black-box settings with unknown objectives that can only be sampled either assumes convexity-concavity in the objective to simplify the problem or operates with noisy gradient estimators. In contrast, we introduce a framework inspired by Bayesian optimization which utilizes Gaussian processes to model the unknown (potentially nonconvex-nonconcave) objective and requires only zeroth-order samples. Our approach frames the saddle point optimization problem as a two-level process which can flexibly integrate existing and novel approaches to this problem. The upper level of our framework produces a model of the objective function by sampling in promising locations, and the lower level of our framework uses the existing model to frame and solve a general-sum game to identify locations to sample. This lower level procedure can be designed in complementary ways, and we demonstrate the flexibility of our approach by introducing variants which appropriately trade off between factors like runtime, the cost of function evaluations, and the number of available initial samples. We experimentally demonstrate these algorithms on synthetic and realistic datasets in black-box nonconvex-nonconcave settings, showcasing their ability to efficiently locate local saddle points in these contexts.

Key facts. Cited by 1 paper in the map (data through 14 Oct 2026). Builds on 25 of its 51 references that are in the map. First posted on arXiv 23 Mar 2025.

Builds on

25 of 51 references.

References · 25

  1. 2022Generative Adversarial Networkscited by 5,627
  2. 2019Differentiable Convex Optimization Layerscited by 465
  3. 2014Identifying and attacking the saddle point problem in high-dimensional non-convex optimizationcited by 289
  4. 2018The Mechanics of n-Player Differentiable Gamescited by 118
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  10. 2019On Finding Local Nash Equilibria (and Only Local Nash Equilibria) in Zero-Sum Gamescited by 35
  11. 2020Machine learning for electronically excited states of moleculescited by 30
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13 more
  1. 2020Noisy-Input Entropy Search for Efficient Robust Bayesian Optimizationcited by 24
  2. 2014On the Characterization of Local Nash Equilibria in Continuous Gamescited by 22
  3. 2020Zeroth-Order Algorithms for Nonconvex Minimax Problems with Improved Complexitiescited by 21
  4. 2014On the saddle point problem for non-convex optimizationcited by 20
  5. 2015Saddle-point dynamics: conditions for asymptotic stability of saddle pointscited by 18
  6. 2021Zeroth-Order Methods for Convex-Concave Minmax Problems: Applications to Decision-Dependent Risk Minimizationcited by 18
  7. 2023Approximating Nash Equilibria in Normal-Form Games via Stochastic Optimizationcited by 9
  8. 2017Game Theory for Multi-Access Edge Computing: Survey, Use Cases, and Future Trendscited by 3
  9. 2022Distributed saddle point problems for strongly concave-convex functionscited by 3
  10. 2024No-Regret Learning of Nash Equilibrium for Black-Box Games via Gaussian Processescited by 3
  11. 2022Robust Forecasting for Robotic Control: A Game-Theoretic Approachcited by 2
  12. 2022Robust Bond Portfolio Construction via Convex-Concave Saddle Point Optimizationcited by 1
  13. 2024Second-Order Algorithms for Finding Local Nash Equilibria in Zero-Sum Gamescited by 1

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