mlsanityData to 14 Oct 2026

SteerQuant: Steering Quantization Error with Action-Guided Scaling in World-Action Models

arXiv 2609.39056 ↗First posted 30 Sep 2026cs.ROcited by 0

On the map: World models → Video-generation world models and simulators also fits: Latent predictive world models

Abstract (arXiv)

World-action models (WAMs) jointly generate future world states and actions through iterative denoising, using shared weights to process heterogeneous semantic streams of video, proprioceptive, and action tokens. Quantization reduces inference cost, but comparable numerical errors in different streams can have markedly different effects on final actions, making numerical accuracy alone insufficient for reliable control. We introduce SteerQuant, a 4-bit quantization framework for WAMs that steers errors toward computations with less influence on final actions. It maps how each stream's quantization errors affect final actions and uses this map to guide shared channel scaling. Activation scaling is further calibrated for each stream and denoising step to accommodate changes in activation ranges and action impact. This adapts quantization to different stream requirements without duplicating weights or increasing bit-widths for selected streams. To reduce the extra kernel launches and memory traffic introduced by scaling, we develop Rudder, a 4-bit inference engine for WAMs that fuses scaling and output compensation into low-bit kernels. Under W4A8 and W4A4, SteerQuant maintains mean LIBERO success within 0.8 percentage points of full precision, while delivering up to 2.23× denoising speedup over BF16 across three WAMs with reduced peak GPU memory usage. On a real dual-arm robot, W4A8 deployment achieves a 1.35× end-to-end inference speedup while maintaining average task success relative to BF16.

Key facts. No citing papers in the map yet (data through 14 Oct 2026). Placed in Video-generation world models and simulators, one of 11 directions in World models. Builds on 10 of its 32 references that are in the map. First posted on arXiv 30 Sep 2026.

Builds on

10 of 32 references.

Closest ancestors · 1

Same direction, newest first

  1. 2026Cosmos 3: Omnimodal World Models for Physical AI1 Jun

Other references · 9

  1. 2026World Action Models are Zero-shot Policiescited by 465
  2. 2026Fast-WAM: Do World Action Models Need Test-time Future Imagination?cited by 349
  3. 2026Cosmos Policy: Fine-Tuning Video Models for Visuomotor Control and Planningcited by 300
  4. 2026HALO: A Unified Vision-Language-Action Model for Embodied Multimodal Chain-of-Thought Reasoningcited by 16
  5. 2026ActQuant: Sub-4-bit Action-Guided Quantization for Vision-Language-Action Modelscited by 8
  6. 2026TwinQuant: Learnable Subspace Decomposition for 4-Bit LLM Quantizationcited by 3
  7. 2026MosaicQuant: Inlier-Outlier Disaggregation for Unified 4-Bit LLM Quantizationcited by 3
  8. 2026QuantWAMs: Calibrating at the Right Granularity for World Action Modelscited by 2
  9. 2026OnlineWM: Causality-Aware Active Online Learning for Effective World Modelingcited by 2

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Not cited yet.

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  1. 2026Q-WAM: 4-Bit Quantization of World Action Models with Action-Subspace Protection
  2. 20261Step-WAM: Your World Action Model but Faster using 1-Step Action Generation
  3. 2026Predict Before You Deploy: Offline Prediction of Quantization-Induced Task Degradation for World Action Models
  4. 2026C3ache: Accelerating World Action Models with Cross Inference Chunk Cache
  5. 2026An Empirical Study of World Model Quantization
  6. 2026RealtimeWAM: One-Step Asynchronous World Action Models
  7. 2026Flash-WAM: Modality-Aware Distillation for World Action Models
  8. 2026MARS: Systematic Multi-Level Acceleration for World Action Models