mlsanityData to 14 Oct 2026

Bicycle Acrobatics with Reinforcement Learning

arXiv 2608.00880 ↗First posted 1 Aug 2026cs.ROcited by 0

On the map: Deep reinforcement learning methods → RL for robot locomotion and manipulation

Abstract (arXiv)

Bicycle robots are fast and energy efficient, but their simple mechanical design and their underactuated and non-holonomic dynamics make highly agile maneuvers difficult to achieve. Here, we use Reinforcement Learning (RL) to enable a bicycle robot to learn and compose a diverse repertoire of dynamic acrobatic stunts. Using different RL formulations such as waypoint following, pose reaching, twist tracking, guided tracking, and motion imitation, the robot acquires autonomous single and multi-table forward and lateral jumps, steerable jumps, front flips, kip-ups, kip-downs, driving, wheelies, bunny hops, and three-point turns. To coordinate these behaviors, we introduce an orchestrator that transitions between policies using state-dependent triggers, enabling robust long-horizon acrobatic stunts. We validate the approach on the Ultra Mobility Vehicle (UMV), a custom bicycle robot, in simulation and hardware. The robot repeatedly traverses tables up to 1 m high, performs more than 15 consecutive autonomous jumps while following waypoints, handles previously unseen multi-table configurations, executes continuous repertoires of kipups, jumps, flips, kip-downs, over more than 20 consecutive trials, and performs more than 10 consecutive autonomous and steerable repertoires of wheelies, lateral jumps, and single-wheel jump downs. These results demonstrate that RL can endow bicycle robots with levels of agility previously associated primarily with legged platforms while preserving the speed and efficiency of wheeled locomotion, establishing a foundation for bicycle acrobatics.

Key facts. No citing papers in the map yet (data through 14 Oct 2026). Placed in RL for robot locomotion and manipulation, one of 15 directions in Deep reinforcement learning methods. Builds on 51 of its 90 references that are in the map. First posted on arXiv 1 Aug 2026.

Builds on

51 of 90 references.

Closest ancestors · 6

Same direction, newest first

  1. 2026LineRides: Line-Guided Reinforcement Learning for Bicycle Robot Stunts6 May
  2. 2026Flip Stunts on Bicycle Robots using Iterative Motion Imitation30 Mar
  3. 2025SoftMimic: Learning Compliant Whole-body Control from Examples20 Oct
  4. 2025OmniRetarget: Interaction-Preserving Data Generation for Humanoid Whole-Body Loco-Manipulation and Scene Interaction30 Sep
  5. 2025Guided Reinforcement Learning for Omnidirectional 3D Jumping in Quadruped Robots22 Jul
  6. 2024CaT: Constraints as Terminations for Legged Locomotion Reinforcement Learning27 Mar

Other references · 45

  1. 2017Proximal Policy Optimization Algorithmscited by 15,215
  2. 2017Domain Randomization for Transferring Deep Neural Networks from Simulation to the Real Worldcited by 1,498
  3. 2019AMASS: Archive of Motion Capture as Surface Shapescited by 1,236
  4. 2017Sim-to-Real Transfer of Robotic Control with Dynamics Randomizationcited by 672
  5. 2020Learning Quadrupedal Locomotion over Challenging Terraincited by 604
  6. 2021Learning to Walk in Minutes Using Massively Parallel Deep Reinforcement Learningcited by 512
  7. 2019Learning agile and dynamic motor skills for legged robotscited by 504
  8. 2022Learning robust perceptive locomotion for quadrupedal robots in the wildcited by 382
  9. 2018Sim-to-Real: Learning Agile Locomotion For Quadruped Robotscited by 319
  10. 2019Extrapolating Beyond Suboptimal Demonstrations via Inverse Reinforcement Learning from Observationscited by 260
  11. 2020Learning Agile Robotic Locomotion Skills by Imitating Animalscited by 251
  12. 2017Asymmetric Actor Critic for Image-Based Robot Learningcited by 238
33 more
  1. 2024OmniH2O: Universal and Dexterous Human-to-Humanoid Whole-Body Teleoperation and Learningcited by 189
  2. 2023Extreme Parkour with Legged Robotscited by 164
  3. 2023ANYmal Parkour: Learning Agile Navigation for Quadrupedal Robotscited by 152
  4. 2020Automatic Curriculum Learning For Deep RL: A Short Surveycited by 150
  5. 2023Robot Parkour Learningcited by 149
  6. 2025ASAP: Aligning Simulation and Real-World Physics for Learning Agile Humanoid Whole-Body Skillscited by 130
  7. 2024MaskedMimic: Unified Physics-Based Character Control Through Masked Motion Inpaintingcited by 116
  8. 2019Imitation Learning from Imperfect Demonstrationcited by 114
  9. 2025GMT: General Motion Tracking for Humanoid Whole-Body Controlcited by 83
  10. 2020ALLSTEPS: Curriculum-driven Learning of Stepping Stone Skillscited by 54
  11. 2022Advanced Skills by Learning Locomotion and Local Navigation End-to-Endcited by 52
  12. 2024Learning Robust Autonomous Navigation and Locomotion for Wheeled-Legged Robotscited by 48
  13. 2025Learning Humanoid Standing-up Control across Diverse Posturescited by 46
  14. 2022Learning Agile Skills via Adversarial Imitation of Rough Partial Demonstrationscited by 45
  15. 2025Attention-Based Map Encoding for Learning Generalized Legged Locomotioncited by 40
  16. 2024Opt2Skill: Imitating Dynamically-feasible Whole-Body Trajectories for Versatile Humanoid Loco-Manipulationcited by 39
  17. 2023Robust and Versatile Bipedal Jumping Control through Reinforcement Learningcited by 36
  18. 2022OPT-Mimic: Imitation of Optimized Trajectories for Dynamic Quadruped Behaviorscited by 35
  19. 2023RL + Model-based Control: Using On-demand Optimal Control to Learn Versatile Legged Locomotioncited by 26
  20. 2024Learning-based legged locomotion; state of the art and future perspectivescited by 23
  21. 2023Learning Arm-Assisted Fall Damage Reduction and Recovery for Legged Mobile Manipulatorscited by 22
  22. 2025High-speed control and navigation for quadrupedal robots on complex and discrete terraincited by 19
  23. 2026Perceptive Humanoid Parkour: Chaining Dynamic Human Skills via Motion Matchingcited by 19
  24. 2024RobotKeyframing: Learning Locomotion with High-Level Objectives via Mixture of Dense and Sparse Rewardscited by 18
  25. 2026ZEST: Zero-shot Embodied Skill Transfer for Athletic Robot Controlcited by 11
  26. 2023Imitating and Finetuning Model Predictive Control for Robust and Symmetric Quadrupedal Locomotioncited by 10
  27. 2019Rolling in the Deep -- Hybrid Locomotion for Wheeled-Legged Robots using Online Trajectory Optimizationcited by 8
  28. 2020Ascento: A Two-Wheeled Jumping Robotcited by 8
  29. 2018Passive Whole-body Control for Quadruped Robots: Experimental Validation over Challenging Terraincited by 4
  30. 2025Robot Crash Course: Learning Soft and Stylized Fallingcited by 4
  31. 2026System Design of the Ultra Mobility Vehicle: A Driving, Balancing, and Jumping Bicycle Robotcited by 4
  32. 2023Reinforcement Learning for Legged Robots: Motion Imitation from Model-Based Optimal Controlcited by 3
  33. 2024DIABLO: A 6-DoF Wheeled Bipedal Robot Composed Entirely of Direct-Drive Jointscited by 3

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  3. 2024Reinforcement Learning for Versatile, Dynamic, and Robust Bipedal Locomotion Control
  4. 2024Reinforcement Learning For Quadrupedal Locomotion: Current Advancements And Future Perspectives
  5. 2026Unleashing the Agility of Wheeled-Legged Robots for High-Dynamic Reflexive Obstacle Evasion ↗
  6. 2025Bipedalism for Quadrupedal Robots: Versatile Loco-Manipulation through Risk-Adaptive Reinforcement Learning
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  8. 2024Curriculum-Based Reinforcement Learning for Quadrupedal Jumping: A Reference-free Design