mlsanityData to 14 Oct 2026

Reinforcement Learning-Based Control for an Inline Skating Humanoid Robot

arXiv 2606.31807 ↗First posted 30 Jun 2026cs.ROcited by 0

On the map: Deep reinforcement learning methods → RL for robot locomotion and manipulation

Abstract (arXiv)

As humanoid robots become increasingly dynamic, coupling them with reinforcement learning offers a promising approach to solving the complex, underactuated mechanics of passive inline skating. Equipping a humanoid robot with passive inline skating wheels presents an opportunity to combine the versatile agility of humanoids with the high-speed, energy-efficient locomotion strategies utilized by human skaters. In this paper, we train and deploy a reinforcement learning control policy that enables novel locomotion strategies for a humanoid robot modified to equip consumer inline skates instead of conventional feet. Unlike previous work limited to quadrupedal robots or actively driven wheels, our system allows for precise 6-DoF control of the skates to execute dynamic, edge-driven propulsion strategies. Our skating strategies emerge entirely from our reward structure, without reliance on human motion data, imitation learning, or kinematic priors. We overcome the inherent instability of passive wheels and simulation contact artifacts by utilizing different geometric wheel models (spherical and ellipsoidal) during training and validation, along with a custom success-based command curriculum and a specialized rolling reward. Consequently, our policy demonstrates up to a 50% reduction in Cost of Transport (CoT) compared to standard walking gaits. The resulting policy successfully transfers zero-shot to the physical Booster T1 hardware. Real-world deployments demonstrate dynamic balance, the ability to reject active physical perturbations, and agile locomotion strategies capable of turning at speed. A video of our results can be found at https://www.youtube.com/watch?v=-_APcOS7uFo.

Key facts. No citing papers in the map yet (data through 14 Oct 2026). Placed in RL for robot locomotion and manipulation, one of 15 directions in Deep reinforcement learning methods. Builds on 12 of its 26 references that are in the map. First posted on arXiv 30 Jun 2026.

Builds on

12 of 26 references.

Closest ancestors · 2

Same direction, newest first

  1. 2025Booster Gym: An End-to-End Reinforcement Learning Framework for Humanoid Robot Locomotion18 Jun
  2. 2025Humanoid Whole-Body Locomotion on Narrow Terrain via Dynamic Balance and Reinforcement Learning24 Feb

Other references · 10

  1. 2017Proximal Policy Optimization Algorithmscited by 15,215
  2. 2017Automatic Goal Generation for Reinforcement Learning Agentscited by 259
  3. 2022Rapid Locomotion via Reinforcement Learningcited by 168
  4. 2023DreamWaQ: Learning Robust Quadrupedal Locomotion With Implicit Terrain Imagination via Deep Reinforcement Learningcited by 66
  5. 2025KungfuBot: Physics-Based Humanoid Whole-Body Control for Learning Highly-Dynamic Skillscited by 52
  6. 2025HITTER: A HumanoId Table TEnnis Robot via Hierarchical Planning and Learningcited by 33
  7. 2026Perceptive Humanoid Parkour: Chaining Dynamic Human Skills via Motion Matchingcited by 19
  8. 2018Keep Rollin' - Whole-Body Motion Control and Planning for Wheeled Quadrupedal Robotscited by 8
  9. 2026HUSKY: Humanoid Skateboarding System via Physics-Aware Whole-Body Controlcited by 3
  10. 2026SKATER: Synthesized Kinematics for Advanced Traversing Efficiency on a Humanoid Robot via Roller Skate Swizzlescited by 1

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Close in wording, no citation either way

  1. 2026Efficient and Versatile Quadrupedal Skating: Optimal Co-design via Reinforcement Learning and Bayesian Optimization
  2. 2026Learning Roller-Skating Motions of Humanoid Robots Based on Adversarial Motion Priors ↗
  3. 2024Learning Skateboarding for Humanoid Robots through Massively Parallel Reinforcement Learning
  4. 2025Kinematics-Aware Multi-Policy Reinforcement Learning for Force-Capable Humanoid Loco-Manipulation
  5. 2026X2-N: A Transformable Wheel-legged Humanoid Robot with Dual-mode Locomotion and Manipulation ↗
  6. 2025Humanoid Whole-Body Badminton via an Annealed Reinforcement Learning Curriculum
  7. 2025Chasing Stability: Humanoid Running via Control Lyapunov Function Guided Reinforcement Learning
  8. 2026asRoBallet: Closing the Sim2Real Gap via Friction-Aware Reinforcement Learning for Underactuated Spherical Dynamics