Textual Decomposition Then Sub-motion-space Scattering for Open-Vocabulary Motion Generation
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Abstract (arXiv)
Text-to-motion generation is a crucial task in computer vision, which generates the target 3D motion by the given text. The existing annotated datasets are limited in scale, resulting in most existing methods overfitting to the small datasets and unable to generalize to the motions of the open domain. Some methods attempt to solve the open-vocabulary motion generation problem by aligning to the CLIP space or using the Pretrain-then-Finetuning paradigm. However, the current annotated dataset's limited scale only allows them to achieve mapping from sub-text-space to sub-motion-space, instead of mapping between full-text-space and full-motion-space (full mapping), which is the key to attaining open-vocabulary motion generation. To this end, this paper proposes to leverage the atomic motion (simple body part motions over a short time period) as an intermediate representation, and leverage two orderly coupled steps, i.e., Textual Decomposition and Sub-motion-space Scattering, to address the full mapping problem. For Textual Decomposition, we design a fine-grained description conversion algorithm, and combine it with the generalization ability of a large language model to convert any given motion text into atomic texts. Sub-motion-space Scattering learns the compositional process from atomic motions to the target motions, to make the learned sub-motion-space scattered to form the full-motion-space. For a given motion of the open domain, it transforms the extrapolation into interpolation and thereby significantly improves generalization. Our network, DSO-Net, combines textual decomposition and sub-motion-space scattering to solve the open-vocabulary motion generation. Extensive experiments demonstrate that our DSO-Net achieves significant improvements over the state-of-the-art methods on open-vocabulary motion generation. Code is available at https://vankouf.github.io/DSONet/.
Key facts. Cited by 8 papers in the map (data through 7 Oct 2026). Builds on 37 of its 42 references that are in the map. First posted on arXiv 6 Nov 2024.
Builds on
37 of 42 references.
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25 more
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Built on by
Citing papers per year: 2025: 3; 2026: 5.
8 papers.
- 2025MotionStreamer: Streaming Motion Generation via Diffusion-based Autoregressive Model in Causal Latent Spacecited by 82
- 2025VimoRAG: Video-based Retrieval-augmented 3D Motion Generation for Motion Language Modelscited by 4
- 2026ActionPlan: Future-Aware Streaming Motion Synthesis via Frame-Level Action Planningcited by 4
- 2026Omni-Supervised Motion Editing: Balancing Change and Invariance through Positive-Negative Learningcited by 4
- 2026Gloria: Consistent Character Video Generation via Content Anchorscited by 3
- 2025How Much Do Large Language Models Know about Human Motion? A Case Study in 3D Avatar Controlcited by 1
- 2026Spatial Temporal Synergy: Balancing Change and Invariance in Text Driven 3D Human Motion Editingcited by 1
- 2026Re2MoGen: Open-Vocabulary Motion Generation via LLM Reasoning and Physics-Aware Refinementcited by 0
- 2026Spatial Temporal Synergy: Balancing Change and Invariance in Text Driven 3D Human Motion Editing17 Aug 2026
- 2026Omni-Supervised Motion Editing: Balancing Change and Invariance through Positive-Negative Learning29 May 2026
- 2026Re2MoGen: Open-Vocabulary Motion Generation via LLM Reasoning and Physics-Aware Refinement20 Apr 2026
- 2026Gloria: Consistent Character Video Generation via Content Anchors31 Mar 2026
- 2026ActionPlan: Future-Aware Streaming Motion Synthesis via Frame-Level Action Planning13 Mar 2026
- 2025VimoRAG: Video-based Retrieval-augmented 3D Motion Generation for Motion Language Models16 Aug 2025
- 2025How Much Do Large Language Models Know about Human Motion? A Case Study in 3D Avatar Control23 May 2025
- 2025MotionStreamer: Streaming Motion Generation via Diffusion-based Autoregressive Model in Causal Latent Space19 Mar 2025