mlsanityData to 14 Oct 2026

Motion-R1: Enhancing Motion Generation with Decomposed Chain-of-Thought and RL Binding

arXiv 2506.10353 ↗First posted 12 Jun 2025cs.CVcited by 9

On the map: LLM reasoning → Spatial and embodied reasoning

Abstract (arXiv)

Text-to-Motion generation has become a fundamental task in human-machine interaction, enabling the synthesis of realistic human motions from natural language descriptions. Although recent advances in large language models and reinforcement learning have contributed to high-quality motion generation, two major challenges remain. Existing approaches often fail to capture the temporal and causal complexities inherent in natural language, leading to oversimplified or incoherent motions. Additionally, RL-based methods are frequently overly complex, hindering their scalability and adaptability across various motion generation tasks. To address these challenges, we propose Motion-R1, a novel framework that combines decomposed Chain-of-Thought reasoning with reinforcement learning to enhance both the quality and interpretability of generated motions. Specifically, we introduce the Decomposed CoT Data Engine, which leverages an automated pipeline to synthesize high-quality reasoning data, allowing the model to better capture the temporal dependencies and causal relationships of human motion. We also propose RL Binding, a reinforcement learning strategy that incorporates multi-modal text-motion alignment into the RL reward function, guiding the model to produce motions that are both semantically accurate and motionally realistic. Extensive experiments across benchmark datasets demonstrate that Motion-R1 achieves state-of-the-art performance, with a 3.5% improvement in MM-Dist on HumanML3D and improvements in R-Precision and FID on KIT-ML and BABEL, surpassing existing methods across key metrics and highlighting its superior capability in handling complex motion generation tasks. Project page: https://motion-r1.github.io/.

Key facts. Cited by 9 papers in the map (data through 14 Oct 2026). Placed in Spatial and embodied reasoning, one of 17 directions in LLM reasoning. Builds on 19 of its 61 references that are in the map. First posted on arXiv 12 Jun 2025.

Builds on

19 of 61 references.

References · 19

  1. 2020Denoising Diffusion Probabilistic Modelscited by 21,076
  2. 2023GPT-4 Technical Reportcited by 18,396
  3. 2017Proximal Policy Optimization Algorithmscited by 15,215
  4. 2024DeepSeekMath: Pushing the Limits of Mathematical Reasoning in Open Language Modelscited by 9,379
  5. 2025DeepSeek-R1: Incentivizing Reasoning Capability in LLMs via Reinforcement Learningcited by 6,330
  6. 2022MotionDiffuse: Text-Driven Human Motion Generation with Diffusion Modelcited by 780
  7. 2022MotionCLIP: Exposing Human Motion Generation to CLIP Spacecited by 408
  8. 2023Human Motion Diffusion as a Generative Priorcited by 357
  9. 2025Seg-Zero: Reasoning-Chain Guided Segmentation via Cognitive Reinforcementcited by 239
  10. 2025MedVLM-R1: Incentivizing Medical Reasoning Capability of Vision-Language Models (VLMs) via Reinforcement Learningcited by 173
  11. 2025Reason-RFT: Reinforcement Fine-Tuning for Visual Reasoning of Vision Language Modelscited by 99
  12. 2024Motion-Agent: A Conversational Framework for Human Motion Generation with LLMscited by 47
7 more
  1. 2025Motion Anything: Any to Motion Generationcited by 42
  2. 2023TEILP: Time Prediction over Knowledge Graphs via Logical Reasoningcited by 23
  3. 2024InfiniMotion: Mamba Boosts Memory in Transformer for Arbitrary Long Motion Generationcited by 23
  4. 2024Motion Avatar: Generate Human and Animal Avatars with Arbitrary Motioncited by 19
  5. 2024Aligning Human Motion Generation with Human Perceptionscited by 16
  6. 2024KMM: Key Frame Mask Mamba for Extended Motion Generationcited by 16
  7. 2024InfiniDreamer: Arbitrarily Long Human Motion Generation via Segment Score Distillationcited by 12

Built on by

Cited by year (2026 to 14 Oct)

Citing papers per year: 2025: 4; 2026: 5.

9 papers.

Similar, not cited

Close in wording, no citation either way

  1. 2026MoRL: Reinforced Reasoning for Unified Motion Understanding and Generation
  2. 2024Learning Generalizable Human Motion Generator with Reinforcement Learning
  3. 2026MotionRFT: Unified Reinforcement Fine-Tuning for Text-to-Motion Generation
  4. 2025RL from Physical Feedback: Aligning Large Motion Models with Humanoid Control
  5. 2024A Unified Framework for Motion Reasoning and Generation in Human Interaction
  6. 2026Re2MoGen: Open-Vocabulary Motion Generation via LLM Reasoning and Physics-Aware Refinement
  7. 2024AToM: Aligning Text-to-Motion Model at Event-Level with GPT-4Vision Reward
  8. 2024MotionRL: Align Text-to-Motion Generation to Human Preferences with Multi-Reward Reinforcement Learning