HOGSA: Bimanual Hand-Object Interaction Understanding with 3D Gaussian Splatting Based Data Augmentation
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Abstract (arXiv)
Understanding of bimanual hand-object interaction plays an important role in robotics and virtual reality. However, due to significant occlusions between hands and object as well as the high degree-of-freedom motions, it is challenging to collect and annotate a high-quality, large-scale dataset, which prevents further improvement of bimanual hand-object interaction-related baselines. In this work, we propose a new 3D Gaussian Splatting based data augmentation framework for bimanual hand-object interaction, which is capable of augmenting existing dataset to large-scale photorealistic data with various hand-object pose and viewpoints. First, we use mesh-based 3DGS to model objects and hands, and to deal with the rendering blur problem due to multi-resolution input images used, we design a super-resolution module. Second, we extend the single hand grasping pose optimization module for the bimanual hand object to generate various poses of bimanual hand-object interaction, which can significantly expand the pose distribution of the dataset. Third, we conduct an analysis for the impact of different aspects of the proposed data augmentation on the understanding of the bimanual hand-object interaction. We perform our data augmentation on two benchmarks, H2O and Arctic, and verify that our method can improve the performance of the baselines.
Key facts. Cited by 6 papers in the map (data through 14 Oct 2026). First posted on arXiv 6 Jan 2025.
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Citing papers per year: 2025: 3; 2026: 3.
6 papers.
- 2025GR-Gaussian: Graph-Based Radiative Gaussian Splatting for Sparse-View CT Reconstructioncited by 5
- 2025Advances in 4D Representation: Geometry, Motion, and Interactioncited by 4
- 2026Hand-Object Interaction in the Age of Large Foundation Models:Reconstruction, Generation, and Embodied Transfercited by 1
- 2025PFGS: Pose-Fused 3D Gaussian Splatting for Complete Multi-Pose Object Reconstructioncited by 0
- 2026MASS: Mesh-inellipse Aligned Deformable Surfel Splatting for Hand Reconstruction and Rendering from Egocentric Monocular Videocited by 0
- 2026VEPHand: View-Efficient Photometric Hand Performance Capture at Scalecited by 0
- 2026Hand-Object Interaction in the Age of Large Foundation Models:Reconstruction, Generation, and Embodied Transfer30 Jul 2026
- 2026VEPHand: View-Efficient Photometric Hand Performance Capture at Scale14 Jun 2026
- 2026MASS: Mesh-inellipse Aligned Deformable Surfel Splatting for Hand Reconstruction and Rendering from Egocentric Monocular Video10 Apr 2026
- 2025Advances in 4D Representation: Geometry, Motion, and Interaction22 Oct 2025
- 2025PFGS: Pose-Fused 3D Gaussian Splatting for Complete Multi-Pose Object Reconstruction17 Oct 2025
- 2025GR-Gaussian: Graph-Based Radiative Gaussian Splatting for Sparse-View CT Reconstruction4 Aug 2025