Grounding by Remembering: Cross-Scene and In-Scene Memory for 3D Functional Affordances
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Abstract (arXiv)
Functional affordance grounding requires more than recognizing an object: an agent must localize the specific region that supports an interaction, such as the handle to pull or the button to press. This is difficult for training-free vision-language pipelines because actionable regions are often small, visually ambiguous, and repeated across multiple same-category instances in a scene. We propose AFFORDMEM, a framework that grounds 3D functional affordances by remembering geometry at two levels. The first is cross-scene affordance memory: the agent maintains a category-level memory bank of RGB images with affordance regions rendered as overlays, and recalls the most informative examples at query time to guide a frozen VLM toward small operable subregions that text-only prompting consistently misses. The second is in-scene spatial memory: as the agent processes the scene, it organizes candidate instances and their 3D spatial relations into a structured scene graph, enabling the language model to resolve references over distant or currently unobserved candidates such as "the second handle from the top." AFFORDMEM requires no model fine-tuning and no target-scene annotation, using a reusable memory bank built from source scenes. On SceneFun3D, our method improves AP50 over the prior training-free state of the art by 3.23 on Split 0 and 3.7 on Split 1. Ablation studies support complementary benefits: cross-scene affordance memory improves fine-grained localization, while in-scene spatial memory provides the larger gain on spatially qualified queries. The project homepage is available at the project page.
Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 20 of its 24 references that are in the map. First posted on arXiv 12 May 2026.
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References · 20
- 2023Segment Anythingcited by 8,234
- 2024SAM 2: Segment Anything in Images and Videoscited by 2,863
- 2025SAM 3: Segment Anything with Conceptscited by 906
- 2022OpenScene: 3D Scene Understanding with Open Vocabulariescited by 559
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- 2023OpenMask3D: Open-Vocabulary 3D Instance Segmentationcited by 289
- 2022Visual Prompting via Image Inpaintingcited by 250
- 2023SegGPT: Segmenting Everything In Contextcited by 194
- 2021Where2Act: From Pixels to Actions for Articulated 3D Objectscited by 182
- 20213D AffordanceNet: A Benchmark for Visual Object Affordance Understandingcited by 100
8 more
- 2023OpenIns3D: Snap and Lookup for 3D Open-vocabulary Instance Segmentationcited by 82
- 2023Segment3D: Learning Fine-Grained Class-Agnostic 3D Segmentation without Manual Labelscited by 64
- 2024Learning 2D Invariant Affordance Knowledge for 3D Affordance Groundingcited by 22
- 20243D-GRES: Generalized 3D Referring Expression Segmentationcited by 18
- 2024Functionality understanding and segmentation in 3D scenescited by 17
- 2025AffordBot: 3D Fine-grained Embodied Reasoning via Multimodal Large Language Modelscited by 15
- 2026MVGGT: Multimodal Visual Geometry Grounded Transformer for Multiview 3D Referring Expression Segmentationcited by 8
- 2025Task-Aware 3D Affordance Segmentation via 2D Guidance and Geometric Refinementcited by 6
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- 2026ThinkAfford: Affordance-Centric Reasoning for Fine-Grained 3D Grounding in Cluttered Scenes
- 2024WorldAfford: Affordance Grounding based on Natural Language Instructions
- 2025Grounding 3D Object Affordance with Language Instructions, Visual Observations and Interactions
- 2026SpatialAfford: Teaching Compact VLMs Where to Look and Where to Ground for Affordance
- 2026Affordance2Action: Task-Conditioned Scene-level Affordance Grounding for Real-Time Manipulation ↗
- 2025Affordance Field Intervention: Enabling VLAs to Escape Memory Traps in Robotic Manipulation
- 2026Part-Aware Open-Vocabulary 3D Affordance Grounding via Prototypical Semantic and Geometric Alignment
- 2026UniAfford: Token-Routed Multitask Learning for Generalizable 2D-3D Affordance Perception