mlsanityData to 14 Oct 2026

GameXpert-Bench: How Far Are Coding Agents from Expert Game Development?

arXiv 2608.21833 ↗First posted 22 Aug 2026cs.AI cs.CLcited by 8

On the map: LLM agents and tool use → Software engineering coding agents

Abstract (arXiv)

Recent large language models (LLMs) can operate as coding agents that build complete games from natural language requests. Game development is especially demanding because program logic, visual and audio content, interfaces, interaction and playability must function together in one executable artifact. Measuring this capability therefore requires evaluation of both game product and the development process. Existing benchmarks often assess the game development capabilities of LLMs by evaluating the final artifact or an isolated development stage. Our analysis of complete human-agent development trajectories identifies three stages that together span the lifecycle of game development with a coding agent: initial game generation, bug diagnosis and repair, and optimization over multiple turns. Therefore, we introduce GameXpert-Bench, which operationalizes the three lifecycle stages as three complementary benchmark tracks. GameGen evaluates complete game creation from a single request in an empty workspace. GameFix evaluates diagnosis and repair when defects are reported or left for the agent to discover. GameOpt evaluates cumulative optimization through request chains seeded by real development trajectories between users and agents. We evaluate each track using live game interaction, deterministic behavioral tests, or final product criteria with regression checks. The suite contains 97 generation tasks across 11 genres; 100 repair tasks from 50 game levels verified by humans, each with 19-27 injected bugs; and 17 optimization chains with six turns and 102 requests. Across the three tracks, current agents are more reliable at producing playable foundations and implementing explicit requirements than at discovering defects, verifying runtime behavior, and preserving functionality across changes.

Key facts. Cited by 8 papers in the map (data through 14 Oct 2026). Placed in Software engineering coding agents, one of 16 directions in LLM agents and tool use. Builds on 13 of its 31 references that are in the map. First posted on arXiv 22 Aug 2026.

Builds on

13 of 31 references.

Closest ancestors · 7

Same direction, newest first

  1. 2026GameEngineBench: Evaluating Coding Agents on Real C++ Runtime Environments3 Jul
  2. 2026SWE-Together: Evaluating Coding Agents in Interactive User Sessions29 Jun
  3. 2026GameCraft-Bench: Can Agents Build Playable Games End-to-End in a Real Game Engine?16 Jun
  4. 2026GUI Agents for Continual Game Generation27 May
  5. 2026WebGameBench: Requirement-to-Application Evaluation for Coding Agents via Browser-Native Games17 May
  6. 2026OpenGame: Open Agentic Coding for Games20 Apr
  7. 2026GameDevBench: Evaluating Agentic Capabilities Through Game Development11 Feb

Other references · 6

  1. 2023SWE-bench: Can Language Models Resolve Real-World GitHub Issues?cited by 3,373
  2. 2025VideoGameQA-Bench: Evaluating Vision-Language Models for Video Game Quality Assurancecited by 11
  3. 2026PlayCoder: Making LLM-Generated GUI Code Playablecited by 11
  4. 2026GameGen-Verifier: Parallel Keypoint-Based Verification for LLM-Generated Games via Runtime State Injectioncited by 11
  5. 2026GBQA: A Game Benchmark for Evaluating LLMs as Quality Assurance Engineerscited by 5
  6. 2017Game Development Software Engineering Process Life Cycle: A Systematic Reviewcited by 2

Built on by

Cited by year (2026 to 14 Oct)

Citing papers per year: 2026: 8.

8 papers.

Similar, not cited

Close in wording, no citation either way

  1. 2026GameLogicBench: Evaluating Coding Agents on Runtime Game Logic with Tick-Level State Assertions
  2. 2026Compiled Agency: Frontier General-Purpose Coding Agents Build Winning Game Players from Bare Interaction - from Flappy Bird to StarCraft II and Civilization
  3. 2026OpenGameEval: Benchmarking Agentic Programming and Exploration in a Stateful Game Engine
  4. 2023GameGPT: Multi-agent Collaborative Framework for Game Development
  5. 2026OptiArena: Can LLMs Improve Executable Algorithms under Fixed Resource Budgets?
  6. 2024LLMs May Not Be Human-Level Players, But They Can Be Testers: Measuring Game Difficulty with LLM Agents
  7. 2025Orak: A Foundational Benchmark for Training and Evaluating LLM Agents on Diverse Video Games
  8. 2026RSIGame: Autonomous Agentic Game Development with Recursive Self-improvement