EDIT-Bench: Evaluating LLM Abilities to Perform Real-World Instructed Code Edits
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Abstract (arXiv)
Instructed code editing, where LLMs directly modify a developer's existing code based on a user instruction, is becoming a widely used interaction mode in AI coding assistants. However, few benchmarks directly evaluate this capability and current datasets often rely on artificial sources. We introduce EDIT-Bench, a benchmark for evaluating LLM code editing capabilities grounded in real-world usage, i.e., user instructions and code contexts collected in the wild. EDIT-Bench comprises of 540 problems, multiple natural and programming languages, and a diverse set of real-world use cases, ranging from resolving errors to adding features. EDIT-Bench introduces context-dependent problems that require the model to understand code context, highlighted code, and cursor position in addition to the user instruction. We evaluate 40 diverse LLMs and observe that EDIT-Bench is a challenging set of problems where only 1 model scores over 60%. We find that model performance varies across different categories of user instructions. Further, we find that varying levels of contextual information greatly affect task success rate, with performance varying up to 11%, indicating the importance of evaluating with realistic context.
Key facts. Cited by 13 papers in the map (data through 7 Oct 2026). First posted on arXiv 6 Nov 2025.
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Citing papers per year: 2025: 1; 2026: 12.
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- 2026GameDevBench: Evaluating Agentic Capabilities Through Game Developmentcited by 21
- 2026SWE-Together: Evaluating Coding Agents in Interactive User Sessionscited by 14
- 2025Corrective Diffusion Language Modelscited by 11
- 2026KOCO-BENCH: Can Large Language Models Leverage Domain Knowledge in Software Development?cited by 5
- 2026Humans are Missing from AI Coding Agent Researchcited by 3
- 2026SWE-Touch: Benchmarking Coding Agents When Users Touch the Codecited by 2
- 2026Comparing Developer and LLM Biases in Code Evaluationcited by 1
- 2026Learning from 53.6K Real-World Developer Edits of AI-Generated Codecited by 1
- 2026To Add Is Machine, To Delete Is Human: Measuring and Mitigating Deletion Avoidance in LLM Code Editingcited by 1
- 2026SemRep: Generative Code Representation Learning with Code Transformationscited by 0
- 2026RuBench: A Repository-Level Agentic Coding Benchmark with Natively Authored Russian Task Specificationscited by 0
- 2026CROCODIL: Cross-Model Code Editing with LLMscited by 0
1 more
- 2026When Models Edit Too Much: On the Fidelity of Minimal Code Edits3 Sep 2026
- 2026CROCODIL: Cross-Model Code Editing with LLMs3 Sep 2026
- 2026SWE-Touch: Benchmarking Coding Agents When Users Touch the Code3 Aug 2026
- 2026To Add Is Machine, To Delete Is Human: Measuring and Mitigating Deletion Avoidance in LLM Code Editing30 Jul 2026
- 2026Learning from 53.6K Real-World Developer Edits of AI-Generated Code27 Jul 2026
- 2026RuBench: A Repository-Level Agentic Coding Benchmark with Natively Authored Russian Task Specifications7 Jul 2026
- 2026Humans are Missing from AI Coding Agent Research4 Jul 2026
- 2026SWE-Together: Evaluating Coding Agents in Interactive User Sessions29 Jun 2026
- 2026Comparing Developer and LLM Biases in Code Evaluation25 Mar 2026
- 2026SemRep: Generative Code Representation Learning with Code Transformations13 Mar 2026
- 2026GameDevBench: Evaluating Agentic Capabilities Through Game Development11 Feb 2026
- 2026KOCO-BENCH: Can Large Language Models Leverage Domain Knowledge in Software Development?19 Jan 2026
1 more
- 2025Corrective Diffusion Language Models17 Dec 2025
- 2026GameDevBench: Evaluating Agentic Capabilities Through Game Developmentcited by 21
- 2026SWE-Together: Evaluating Coding Agents in Interactive User Sessionscited by 14
- 2026Humans are Missing from AI Coding Agent Researchcited by 3
- 2026SWE-Touch: Benchmarking Coding Agents When Users Touch the Codecited by 2
- 2026RuBench: A Repository-Level Agentic Coding Benchmark with Natively Authored Russian Task Specificationscited by 0
- 2026SWE-Touch: Benchmarking Coding Agents When Users Touch the Code3 Aug 2026
- 2026RuBench: A Repository-Level Agentic Coding Benchmark with Natively Authored Russian Task Specifications7 Jul 2026
- 2026Humans are Missing from AI Coding Agent Research4 Jul 2026
- 2026SWE-Together: Evaluating Coding Agents in Interactive User Sessions29 Jun 2026
- 2026GameDevBench: Evaluating Agentic Capabilities Through Game Development11 Feb 2026
- 2025Corrective Diffusion Language Modelscited by 11
- 2025Corrective Diffusion Language Models17 Dec 2025
- 2026KOCO-BENCH: Can Large Language Models Leverage Domain Knowledge in Software Development?cited by 5
- 2026Comparing Developer and LLM Biases in Code Evaluationcited by 1
- 2026Learning from 53.6K Real-World Developer Edits of AI-Generated Codecited by 1
- 2026To Add Is Machine, To Delete Is Human: Measuring and Mitigating Deletion Avoidance in LLM Code Editingcited by 1
- 2026SemRep: Generative Code Representation Learning with Code Transformationscited by 0
- 2026CROCODIL: Cross-Model Code Editing with LLMscited by 0
- 2026When Models Edit Too Much: On the Fidelity of Minimal Code Editscited by 0
- 2026When Models Edit Too Much: On the Fidelity of Minimal Code Edits3 Sep 2026
- 2026CROCODIL: Cross-Model Code Editing with LLMs3 Sep 2026
- 2026To Add Is Machine, To Delete Is Human: Measuring and Mitigating Deletion Avoidance in LLM Code Editing30 Jul 2026
- 2026Learning from 53.6K Real-World Developer Edits of AI-Generated Code27 Jul 2026
- 2026Comparing Developer and LLM Biases in Code Evaluation25 Mar 2026
- 2026SemRep: Generative Code Representation Learning with Code Transformations13 Mar 2026
- 2026KOCO-BENCH: Can Large Language Models Leverage Domain Knowledge in Software Development?19 Jan 2026